首先贴出效果图
package com.seu.shader;
import android.app.Activity;
import android.os.Bundle;
import android.view.KeyEvent;
public class ShaderActivity extends Activity {
private GameView mGameView = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGameView = new GameView(this);
setContentView(mGameView);
}
public boolean onKeyUp(int keyCode, KeyEvent event) {
super.onKeyUp(keyCode, event);
return true;
}
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (mGameView == null) {
return false;
}
if (keyCode == KeyEvent.KEYCODE_BACK) {
this.finish();
return true;
}
return mGameView.onKeyDown(keyCode, event);
}
}
package com.seu.shader;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class GameView extends View implements Runnable {
/* 声明Bitmap对象 */
Bitmap mBitQQ = null;
int BitQQwidth = 0;
int BitQQheight = 0;
Paint mPaint = null;
/* Bitmap渲染 */
Shader mBitmapShader = null;
/* 线性渐变渲染 */
Shader mLinearGradient = null;
/* 混合渲染 */
Shader mComposeShader = null;
/* 唤醒渐变渲染 */
Shader mRadialGradient = null;
/* 梯度渲染 */
Shader mSweepGradient = null;
ShapeDrawable mShapeDrawableQQ = null;
public GameView(Context context) {
super(context);
/* 装载资源 */
mBitQQ = ((BitmapDrawable) getResources().getDrawable(R.drawable.qq))
.getBitmap();
/* 得到图片的宽度和高度 */
BitQQwidth = mBitQQ.getWidth();
BitQQheight = mBitQQ.getHeight();
/* 创建BitmapShader对象 */
mBitmapShader = new BitmapShader(mBitQQ, Shader.TileMode.REPEAT,
Shader.TileMode.MIRROR);
/*
* 创建LinearGradient并设置渐变的颜色数组 说明一下这几天参数 第一个 起始的x坐标 第二个 起始的y坐标 第三个 结束的x坐标
* 第四个 结束的y坐标 第五个 颜色数组 第六个 这个也是一个数组用来指定颜色数组的相对位置 如果为null 就沿坡度线均匀分布 第七个
* 渲染模式
*/
mLinearGradient = new LinearGradient(0, 0, 100, 100, new int[] {
Color.RED, Color.GREEN, Color.BLUE, Color.WHITE ,Color.YELLOW}, null,
Shader.TileMode.REPEAT);
/* 这里理解为混合渲染 */
mComposeShader = new ComposeShader(mBitmapShader, mLinearGradient,
PorterDuff.Mode.DARKEN);
/* 构建RadialGradient对象,设置半径的属性 */
// 这里使用了BitmapShader和LinearGradient进行混合
// 当然也可以使用其他的组合
// 混合渲染的模式很多,可以根据自己需要来选择
mRadialGradient = new RadialGradient(50, 200, 50, new int[] {
Color.GREEN, Color.RED, Color.BLUE, Color.WHITE }, null,
Shader.TileMode.REPEAT);
/* 构建SweepGradient对象 ,其中225,230为圆心,SweepGradient以该点为圆心,以颜色数组中的基本颜色渐变话360度的圆*/
/* 但显示区域由canvas.drawRect确定 */
mSweepGradient = new SweepGradient(225, 230, new int[] { Color.GREEN,
Color.RED, Color.BLUE, Color.YELLOW ,Color.GREEN }, null);
mPaint = new Paint();
/* 开启线程 */
new Thread(this).start();
}
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 将图片裁剪为椭圆形
/* 构建ShapeDrawable对象并定义形状为椭圆 */
mShapeDrawableQQ = new ShapeDrawable(new OvalShape());
/* 设置要绘制的椭圆形的东西为ShapeDrawable图片 */
mShapeDrawableQQ.getPaint().setShader(mBitmapShader);
/* 设置显示区域 */
mShapeDrawableQQ.setBounds(0, 0, BitQQwidth/3, BitQQheight/3);
/* 绘制ShapeDrawableQQ */
mShapeDrawableQQ.draw(canvas);
// 绘制渐变的矩形
mPaint.setShader(mLinearGradient);
canvas.drawRect(BitQQwidth, 0, 320, 156, mPaint);
// 显示混合渲染效果
mPaint.setShader(mComposeShader);
canvas.drawRect(0, 300, BitQQwidth, 300 + BitQQheight, mPaint);
// 绘制环形渐变
mPaint.setShader(mRadialGradient);
canvas.drawCircle(50, 200, 50, mPaint);
// 绘制梯度渐变
mPaint.setShader(mSweepGradient);
canvas.drawRect(150, 160, 300, 300, mPaint);
}
// 触笔事件
public boolean onTouchEvent(MotionEvent event) {
return true;
}
// 按键按下事件
public boolean onKeyDown(int keyCode, KeyEvent event) {
return true;
}
// 按键弹起事件
public boolean onKeyUp(int keyCode, KeyEvent event) {
return false;
}
public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) {
return true;
}
/**
* 线程处理
*/
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
// 使用postInvalidate可以直接在线程中更新界面
postInvalidate();
}
}
}