using
UnityEngine;
using
System.Collections;
public
class
MyClass : MonoBehaviour
{
private
static
MyClass _instance;
public
static
MyClass Instance
{
get
{
if
(!_instance)
{
_instance = GameObject.FindObjectOfType(
typeof
(MyClass))
as
MyClass;
if
(!_instance)
{
GameObject container =
new
GameObject();
container.name =
"MyClass"
;
_instance = container.AddComponent(
typeof
(MyClass))
as
MyClass;
}
}
return
_instance;
}
}
}