using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomPropertyDrawer(typeof(EnumFlags))]
public class EnumFlagsEditor : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
property.intValue = EditorGUI.MaskField(position, label, property.intValue, property.enumNames);
}
using System.Collections;
using UnityEditor;
[CustomPropertyDrawer(typeof(EnumFlags))]
public class EnumFlagsEditor : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
property.intValue = EditorGUI.MaskField(position, label, property.intValue, property.enumNames);
}
}
using UnityEngine;
using System.Collections;
public class EnumFlags : PropertyAttribute
{
}
using UnityEngine;
using System.Collections;
public class EnumTest : MonoBehaviour
{
public enum Enemy { 暗夜精灵,亡灵,兽人,人类}
[EnumFlags]
public Enemy enemy;
}
把EnumTest.cs脚本挂在GameObject上