问:
I have a scene with a virtual TV which stream video file on a server. And when I change channel the previous download made with the WWW class still continue to download the file. So after a few time I have 3 or 4 video file donloading even if I use juste the last one.
It is possible to stop the download when I want a sort of WWW.Stop ?
答by the_gnoblin :
WWW _download;
StopCoroutine("Loading");
if (_download != null)
{
_download.Dispose();
_download = null;
}
答2:
There's no such coroutine named "Loading" created automatically when you start WWW download. No coroutines in Unity are created automatically. You have to create them explicitly via StartCoroutine calls.
gnoblin used his StopCoroutine line just as an example to illustrate what to do if you use coroutine to download stuff. ONLY THEN you'd issue the StopCoroutine call.
If you don't use coroutines - then just do wwwObj.Dispose call, no need to do StopCoroutine