Java使用Protobuf

// Msg.proto
syntax = "proto3";
option java_package = "com.message.test";

message Person {
    string name = 1;
    int32 id = 2;
    string email = 3;

    enum PhoneType {
        MOBILE = 0;
        HOME = 1;
        WORK = 2;
    }

    message PhoneNumber {
        string number = 1;
        PhoneType type = 2;
    }

    repeated PhoneNumber phone = 4;

    message CountryInfo {
        string name = 1;
        string code = 2;
        int32 number = 3;
    }
}

message AddressBook {
    repeated Person person = 1;
}
// protobuf
compile 'com.google.protobuf:protobuf-java:3.6.0'

// Test.java

package com.message;

import com.google.protobuf.InvalidProtocolBufferException;
import com.message.test.Msg;

import java.util.List;

public class Test {
    public static void main(String[] args) {
        Msg.Person.Builder builder = Msg.Person.newBuilder();
        builder.setEmail("minhowe@163.com");
        builder.setId(1);
        builder.setName("apanda");

        builder.addPhone(Msg.Person.PhoneNumber.newBuilder().setNumber("1001").setType(Msg.Person.PhoneType.MOBILE));
        builder.addPhone(Msg.Person.PhoneNumber.newBuilder().setNumber("1002").setType(Msg.Person.PhoneType.HOME));

        Msg.Person person = builder.build();
        byte[] buf = person.toByteArray();

        try{
            Msg.Person person2 = Msg.Person.parseFrom(buf);
            System.out.println(person2.getName() + "," + person2.getEmail());
            List<Msg.Person.PhoneNumber> listPhones = person2.getPhoneList();
            for (Msg.Person.PhoneNumber photoNumber: listPhones) {
                System.out.println(photoNumber.getNumber());
            }

        } catch (InvalidProtocolBufferException e) {
            e.printStackTrace();
        }

        System.out.println(buf);
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值