客户端向服务端发送消息

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

//服务端的代码
namespace socket服务端
{
    class Program
    {
        static void Main(string[] args)
        {


            startServetAsync();
            Console.ReadKey();

        }
       static void startServetAsync()
        {
            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);



            IPAddress ipAddress = IPAddress.Parse("192.168.0.146");
            IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 88);

            serverSocket.Bind(ipEndPoint);
            serverSocket.Listen(0);
            //   Socket clientSocket = serverSocket.Accept();
            serverSocket.BeginAccept(AcceptCallBack, serverSocket);


            //接受客户端的一条消息
            //byte[] dataBuffer = new byte[1024];
            //int count = clientSocket.Receive(dataBuffer);
            //string msgRecieve = System.Text.Encoding.UTF8.GetString(dataBuffer, 0, count);
            //Console.WriteLine(msgRecieve);

            //Console.ReadKey();
            //clientSocket.Close();
            //serverSocket.Close();
        }
        static void AcceptCallBack(IAsyncResult ar)
        {
            Socket serverSocket = ar.AsyncState as Socket;
            Socket clientSocket = serverSocket.EndAccept(ar);
            //向客户端发送一条消息
            string msg = "Hello Client!客户端";
            byte[] data = System.Text.Encoding.UTF8.GetBytes(msg);
            clientSocket.Send(data);
            clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, receiveCallBack, clientSocket);

            serverSocket.BeginAccept(AcceptCallBack, serverSocket);
        }

        static byte[] dataBuffer = new byte[1024];
        static void receiveCallBack(IAsyncResult ar)
        {
            Socket clientSocket = null;
            try//通过try catch 避免客户端非正常关闭报错
            {
                clientSocket = ar.AsyncState as Socket;
                int count = clientSocket.EndReceive(ar);
                if (count == 0)//如果客户端非正常关闭 那么接受到数据就是空的  长度为0  
                {
                    clientSocket.Close();
                    return;
                }

                string msg = Encoding.UTF8.GetString(dataBuffer, 0, count);
                Console.WriteLine(msg);
                Console.WriteLine("从客户端接收数据" + msg);
                clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, receiveCallBack, clientSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                if (clientSocket != null)
                {
                    clientSocket.Close();
                }
            }
            //finally//无论是否异常都会运行
            //{

            //}
          

        }

        void startServerSync()//服务器同步接受数据
        {
            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            IPAddress ipAddress = IPAddress.Parse("192.168.0.146");
            IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 88);

            serverSocket.Bind(ipEndPoint);
            serverSocket.Listen(0);
            Socket clientSocket = serverSocket.Accept();
            //向客户端发送一条消息
            string msg = "Hello Client!客户端";
            byte[] data = System.Text.Encoding.UTF8.GetBytes(msg);
            clientSocket.Send(data);

            //接受客户端的一条消息
            byte[] dataBuffer = new byte[1024];
            int count = clientSocket.Receive(dataBuffer);
            string msgRecieve = System.Text.Encoding.UTF8.GetString(dataBuffer, 0, count);
            Console.WriteLine(msgRecieve);

            Console.ReadKey();


            clientSocket.Close();
            serverSocket.Close();
        }
    }
}

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;

namespace socket客户端
{
    class Program
    {
        static void Main(string[] args)
        {
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            clientSocket.Connect(new IPEndPoint(IPAddress.Parse("192.168.0.146"),88));

            byte[] data = new byte[1024];
            int count = clientSocket.Receive(data);
            string msg = System.Text.Encoding.UTF8.GetString(data, 0, count);
            Console.WriteLine(msg);

            while (true)
            {
                string s = Console.ReadLine();
                if (s == "c")//客户端如果输入c 正常关闭
                {
                    clientSocket.Close();
                    return;
                }
                clientSocket.Send(Encoding.UTF8.GetBytes(s));
            //    Console.WriteLine(s);
            }



            Console.ReadKey();
            clientSocket.Close();
            
        }
    }
}
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