game.h :函数、符号声明,头文件包含
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void init_B(char board[ROW][COL], int row, int col);
void print_B(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
game.c :函数实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_B(char B[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
B[i][j] = ' ';
}
}
void print_B(char B[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", B[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player_move(char B[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
printf("请输入要下棋的坐标:>");
int x = 0, y = 0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (B[x - 1][y - 1] == ' ')
{
B[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占用,请重新输入\n");
}
else
printf("坐标非法\n");
}
}
void computer_move(char B[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (B[x][y] == ' ')
{
B[x][y] = '#';
break;
}
}
}
static int is_full(char B[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (B[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char B[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (B[i][0] == B[i][1] && B[i][1] == B[i][2] && B[i][0] != ' ')
return B[i][0];
}
for (i = 0; i < col; i++)
{
if (B[0][i] == B[1][i] && B[1][i] == B[2][i] && B[0][i] != ' ')
return B[0][i];
}
if (B[0][0] == B[1][1] && B[1][1] == B[2][2] && B[1][1] != ' ')
return B[1][1];
if (B[0][2] == B[1][1] && B[1][1] == B[2][0] && B[1][1] != ' ')
return B[1][1];
if (is_full(B, row, col) == 1)
return 'Q';
return 'C';
}
test.c : 游戏逻辑
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*****************************\n");
printf("******** 1. play ******\n");
printf("******** 0. eixt ******\n");
printf("*****************************\n");
}
void game()
{
char B[ROW][COL];
char ret = 0;
init_board(B, ROW, COL);
print_board(B, ROW, COL);
while (1)
{
player_move(B, ROW, COL);
print_board(B, ROW, COL);
ret = is_win(B, ROW, COL);
if (ret != 'C')
break;
computer_move(B, ROW, COL);
print_board(B, ROW, COL);
ret = is_win(B, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '#')
printf("电脑赢了\n");
else if (ret == '*')
printf("玩家赢了\n");
else if (ret == 'Q')
printf("平局\n");
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
}
while (input);
}
int main()
{
test();
return 0;
}