http://blog.csdn.net/paea_gulang/article/details/10283663
人家已经写的很好了,这个知道游戏规则直接拿来用就好了,多谢原创。
1.创建
CCScene * scene2=Scenedemo2::scene();
2.函数
[1]:CCTransitionCrossFade::create(时间,目标场景);
//慢慢淡化到另一场景
[2]:CCTransitionFade::create(时间,目标场景);
//本场景变暗消失后另一场景慢慢出现
[3]:CCTransitionFadeBL::create(时间,目标场景);
//本场景右上角到左下角方块消失到另一场景
[4]:CCTransitionFadeDown::create(时间,目标场景);
//本场景从上到下横条消失到另一场景
[5]:CCTransitionFadeTR::create(时间,目标场景);
//本场景左下角到右上角方块消失到另一场景
[6]:CCTransitionFadeUp::create(时间,目标场景);
//本场景从下到上横条消失到另一场景
[7]:CCTransitionFlipAngular::create(时间,目标场景,样式 );
//本场景翻转消失到另一场景(斜上方)
//样式(可以不写):
//kCCTransitionOrientationLeftOver(左向右翻转)
//kCCTransitionOrientationRightOver(右向左翻转)
[8]:CCTransitionFlipX::create(时间,目标场景,样式);
//本场景翻转消失到另一场景(X轴)
//样式(可以不写):
//kCCTransitionOrientationLeftOver(左向右翻转)
//kCCTransitionOrientationRightOver(右向左翻转)
[9]:CCTransitionFlipY::create(时间,目标场景);
//本场景翻转消失到另一场景(Y轴)
//样式(可以不写):
//kCCTransitionOrientationUpOver(下向上翻转)
//kCCTransitionOrientationDownOver(上向下翻转)
[10]:CCTransitionJumpZoom::create(时间,目标场景);
//本场景跳动消失后另一场景跳动出现
[11]:CCTransitionMoveInB::create(时间,目标场景);
//另一场景由整体从下面出现
[12]:CCTransitionMoveInL::create(时间,目标场景);
//另一场景由整体从左面出现
[13]:CCTransitionMoveInT::create(时间,目标场景);
//另一场景由整体从上面出现
[14]:CCTransitionMoveInR::create(时间,目标场景);
//另一场景由整体从右面出现
[15]:CCTransitionPageTurn::create(时间,目标场景,bool);
//翻页切换,bool为true是向前翻。
[16]:CCTransitionProgressHorizontal::create(时间,目标场景);
//本场景从左到右消失同时另一场景出现
[17]:CCTransitionProgressInOut::create(时间,目标场景);
//本场景从中间到四周消失同时另一场景出现
[18]:CCTransitionProgressOutIn::create(时间,目标场景);
//本场景从四周到中间消失同时另一场景出现
[19]:CCTransitionProgressRadialCCW::create(时间,目标场景);
//本场景逆时针消失到另一场景
[20]:CCTransitionProgressRadialCW::create(时间,目标场景);
//本场景顺时针消失到另一场景
[21]:CCTransitionProgressVertical::create(时间,目标场景);
//本场景从上到下消失同时另一场景出现
[22]:CCTransitionRotoZoom::create(时间,目标场景);
//本场景旋转消失后另一场景旋转出现
[23]:CCTransitionShrinkGrow::create(时间,目标场景);
//本场景缩小切换到另一场景放大
[24]:CCTransitionSlideInB::create(时间,目标场景);
//本场景向上滑动到另一场景
[25]:CCTransitionSlideInL::create(时间,目标场景);
//本场景向右滑动到另一场景
[26]:CCTransitionSlideInR::create(时间,目标场景);
//本场景向左滑动到另一场景
[27]:CCTransitionSlideInT::create(时间,目标场景);
//本场景向下滑动到另一场景
[28]:CCTransitionSplitCols::create(时间,目标场景);
//本场景三矩形上下消失后另一场景三矩形上下出现
[29]:CCTransitionSplitRows::create(时间,目标场景);
//本场景三矩形左右消失后另一场景三矩形左右出现
[30]:CCTransitionTurnOffTiles::create(时间,目标场景);
//本场景小方块消失到另一场景
[31]:CCTransitionZoomFlipAngular::create(时间,目标场景,样式);
//本场景翻转消失到另一场景(斜上方)
//样式(可以不写):
//kCCTransitionOrientationLeftOver(左向右翻转)
//kCCTransitionOrientationRightOver(右向左翻转)
[32]:CCTransitionZoomFlipX::create(时间,目标场景,样式);
//本场景翻转消失到另一场景(X轴)
//样式(可以不写):
//kCCTransitionOrientationLeftOver(左向右翻转)
//kCCTransitionOrientationRightOver(右向左翻转)
[33]:CCTransitionZoomFlipY::create(时间,目标场景,样式);
//本场景翻转消失到另一场景(Y轴)
//样式(可以不写):
//kCCTransitionOrientationUpOver(下向上翻转)
//kCCTransitionOrientationDownOver(上向下翻转)
void Scenedemo::changescene(CCObject* pSender){
//新建一个Scenedemo2的scene
CCScene * scene2=Scenedemo2::scene();
CCTransitionCrossFade切换方式
//CCTransitionScene * s1=CCTransitionCrossFade::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s1);
CCTransitionFade切换方式
//CCTransitionScene * s2=CCTransitionFade::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s2);
CCTransitionFadeBL切换方式
//CCTransitionScene * s3=CCTransitionFadeBL::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s3);
CCTransitionFadeDown切换方式
//CCTransitionScene * s4=CCTransitionFadeDown::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s4);
CCTransitionFadeTR切换方式
//CCTransitionScene * s5=CCTransitionFadeTR::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s5);
CCTransitionFadeUp切换方式
//CCTransitionScene * s6=CCTransitionFadeUp::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s6);
CCTransitionFlipAngular切换方式
//CCTransitionScene * s7=CCTransitionFlipAngular::create(2,scene2,kCCTransitionOrientationRightOver);
//CCDirector::sharedDirector()->replaceScene(s7);
//CCTransitionFlipX切换方式
CCTransitionScene * s8=CCTransitionFlipX::create(2,scene2);
CCDirector::sharedDirector()->replaceScene(s8);
CCTransitionFlipY切换方式
//CCTransitionScene * s9=CCTransitionFlipY::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s9);
CCTransitionJumpZoom切换方式
//CCTransitionScene * s10=CCTransitionJumpZoom::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s10);
CCTransitionMoveInB切换方式
//CCTransitionScene * s11=CCTransitionMoveInB::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s11);
CCTransitionMoveInL切换方式
//CCTransitionScene * s12=CCTransitionMoveInL::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s12);
CCTransitionMoveInT切换方式
//CCTransitionScene * s13=CCTransitionMoveInT::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s13);
CCTransitionMoveInR切换方式
//CCTransitionScene * s14=CCTransitionMoveInR::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s14);
CCTransitionPageTurn切换方式
//CCTransitionScene * s15=CCTransitionPageTurn::create(2,scene2,false);
//CCDirector::sharedDirector()->replaceScene(s15);
CCTransitionProgressHorizontal切换方式
//CCTransitionScene * s16=CCTransitionProgressHorizontal::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s16);
CCTransitionProgressInOut切换方式
//CCTransitionScene * s17=CCTransitionProgressInOut::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s17);
CCTransitionProgressOutIn切换方式
//CCTransitionScene * s18=CCTransitionProgressOutIn::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s18);
CCTransitionProgressRadialCCW切换方式
//CCTransitionScene * s19=CCTransitionProgressRadialCCW::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s19);
CCTransitionProgressRadialCW切换方式
//CCTransitionScene * s20=CCTransitionProgressRadialCW::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s20);
CCTransitionProgressVertical切换方式
//CCTransitionScene * s21=CCTransitionProgressVertical::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s21);
CCTransitionRotoZoom切换方式
//CCTransitionScene * s22=CCTransitionRotoZoom::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s22);
CCTransitionShrinkGrow切换方式
//CCTransitionScene * s23=CCTransitionShrinkGrow::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s23);
CCTransitionSlideInB切换方式
//CCTransitionScene * s24=CCTransitionSlideInB::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s24);
CCTransitionSlideInL切换方式
//CCTransitionScene * s25=CCTransitionSlideInL::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s25);
CCTransitionSlideInR切换方式
//CCTransitionScene * s26=CCTransitionSlideInR::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s26);
CCTransitionSlideInT切换方式
//CCTransitionScene * s27=CCTransitionSlideInT::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s27);
CCTransitionSplitCols切换方式
//CCTransitionScene * s28=CCTransitionSplitCols::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s28);
CCTransitionSplitRows切换方式
//CCTransitionScene * s29=CCTransitionSplitRows::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s29);
CCTransitionTurnOffTiles切换方式
//CCTransitionScene * s30=CCTransitionTurnOffTiles::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s30);
CCTransitionZoomFlipAngular切换方式
//CCTransitionScene * s31=CCTransitionZoomFlipAngular::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s31);
CCTransitionZoomFlipX切换方式
//CCTransitionScene * s32=CCTransitionZoomFlipX::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s32);
CCTransitionZoomFlipY切换方式
//CCTransitionScene * s33=CCTransitionZoomFlipY::create(2,scene2);
//CCDirector::sharedDirector()->replaceScene(s33);
}