381-增加, 删除, 获取随机数

Description:

Design a data structure that supports all following operations in average O(1) time.


Note: Duplicate elements are allowed.

  1. insert(val): Inserts an item val to the collection.
  2. remove(val): Removes an item val from the collection if present.
  3. getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.

Example:

// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection();

// Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1);

// Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1);

// Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2);

// getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom();

// Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1);

// getRandom should return 1 and 2 both equally likely.
collection.getRandom();

问题描述:

设计一个数据结构,支持以O(1)时间复杂度执行以下操作:
1. insert(val):向集合中插入一个元素。若集合之前无val,返回true,否则返回false。
2. remove(va):如果集合中有val,则删除val。若集合有val,返回true,否则返回false。
3. getRandom():随机返回集合中一个元素,注意返回某元素的概率与该元素在集合中的数目线性相关。


问题分析:

这题的前置问题是这道题:
https://leetcode.com/problems/insert-delete-getrandom-o1/description/
解法是:
https://leetcode.com/problems/insert-delete-getrandom-o1/discuss/85401/Java-solution-using-a-HashMap-and-an-ArrayList-along-with-a-follow-up.-(131-ms)

首先要注意到,操作中并没有获取任一个元素,只是插入,删除还有随机获取元素
需要维护两个结构:
1.nums,存储元素
2.locs,存储元素对应下标

由于插入和随机获取都是O(1),解题的核心是每次删除nums尾部的元素,若被删除元素位于尾部,直接删除list和locs中对应下标,若不是,需要将删除元素与list尾部元素进行替换


class RandomizedCollection {
    Map<Integer, Set<Integer>> locs;
    List<Integer> nums;
    Random rand;
    /** Initialize your data structure here. */
    public RandomizedCollection() {
        locs = new HashMap();
        nums = new ArrayList();
        rand = new Random();
    }

    /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
    public boolean insert(int val) {
        boolean contain = locs.containsKey(val);
        if(!contain)    locs.put(val, new LinkedHashSet());
        locs.get(val).add(nums.size());
        nums.add(val);

        return !contain;
    }

    /** Removes a value from the collection. Returns true if the collection contained the specified element. */
    public boolean remove(int val) {
        if(!locs.containsKey(val))  return false;

        int loc = locs.get(val).iterator().next();
        locs.get(val).remove(loc);
        int right = nums.size() - 1;
        //若不是尾部元素,需要进行替换,替换有两步,一个是元素值的替换,一个是下标的替换
        if(loc < right){
            int lastOne = nums.get(right);
            nums.set(loc, lastOne);
            locs.get(lastOne).remove(right);
            locs.get(lastOne).add(loc);
        }
        nums.remove(right);
        if(locs.get(val).isEmpty())  locs.remove(val);

        return true; 
    }

    /** Get a random element from the collection. */
    public int getRandom() {
        return nums.get(rand.nextInt(nums.size()));
    }
}
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