class Bank {
//类型属性
static var coinsInBank = 10_000
//类型方法
static func distribute(coins numberOfCoinsRequested: Int) -> Int {
let numberOfCoinsToVend = min(numberOfCoinsRequested, coinsInBank)
coinsInBank -= numberOfCoinsToVend
return numberOfCoinsToVend
}
//类型方法
static func receive(coins: Int) {
coinsInBank += coins
}
}
class Player {
var coinsInPurse: Int
init(coins: Int) {
coinsInPurse = Bank.distribute(coins: coins)
}
func win(coins: Int) {
coinsInPurse += Bank.distribute(coins: coins)
}
deinit {
Bank.receive(coins: coinsInPurse)
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//Deinitialization
//关键字 deinit, 只有 Class 有 deinit, 在 dealloc 前调用
//Swift 使用 ARC 自动管理内存
//需要在 deinit 中手动处理的: 文件关闭, 对象销毁, KVO移除, 通知移除, NSTimer销毁
//每个 Class 只能有一个 deinit, 没有参数
//不能主动调用, 子类继承父类的 deinit 函数, 父类 deinit 函数在子类 deinit 函数调用结束后调用, 父类deinit 函数总是会被调用,即使子类的没有调用
var playerOne: Player? = Player(coins: 100)
print("A new player has joined the game with \(playerOne!.coinsInPurse) coins")
print("There are now \(Bank.coinsInBank) coins left in the bank")
playerOne!.win(coins: 2_000)
print("PlayerOne won 2000 coins & now has \(playerOne!.coinsInPurse) coins")
print("The bank now only has \(Bank.coinsInBank) coins left")
//对象置为 nil 就会调用 Player 类中的 deinit 方法
playerOne = nil
print("PlayerOne has left the game")
print("The bank now has \(Bank.coinsInBank) coins")
}
class Bank { //类型属性 static var coinsInBank = 10_000 //类型方法 static func distribute(coins numberOfCoinsRequested: Int) -> Int { let numberOfCoinsToVend...