三子棋小游戏的代码及优化

三子棋小游戏的代码及优化

我把这个游戏分成了game.h,test.c,game.c来实现这个游戏的功能

game.h

#define _CRT_SECURE_NO_WARNINGS 1

#include <stdio.h>
#include <time.h>
#include <stdlib.h>

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);

char CheckWin(char board[ROW][COL], int row, int col);



game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
		}
		printf("\n");
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走->\n");
	while (1)
	{
		printf("请输入坐标:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row&&y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用\n");
			}
		}
		else
		{
			printf("输入错误,请重新输入!\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走->\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for(j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

char CheckWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (IsFull(board,row,col) == 1)
		return 'Q';
	return 'C';
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()
{
	printf("****************************\n");
	printf("********** 1.play **********\n");
	printf("********** 0.exit **********\n");
	printf("****************************\n");
}

void play()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		PlayerMove(board,ROW,COL);
		DisplayBoard(board, ROW, COL);
		ret = CheckWin(board, ROW, COL);
		if (ret != 'C')
			break;
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = CheckWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	if (ret == '*')
	{
		printf("玩家赢\n");

	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else if (ret == 'Q')
	{
		printf("平局\n");
	}
}

void test()
{
	int intput = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择->");
		scanf("%d", &intput);
		switch (intput)
		{
		case 1:
			play();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误\n");
			break;
		}
	} while (intput);
}

int main()
{
	test();
	return 0;
}

关于优化部分

我认为game.c 中的char CheckWin(char board[ROW][COL], int row, int col)这里有优化的可能,可以改变成适用于行列为n的游戏而非只适用于行列为3的三子棋

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