Java中Map集合模拟斗地主发牌(发完不洗牌)

代码:

import java.util.ArrayList;
import java.util.Collections;

public class Test2 {
	public static void main(String[] args) {
		//1.创建一副扑克牌,其实就是创建一个集合对象,把扑克牌存储进去
		String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
		String[] color = {"♥","♠","♦","♣"};
		ArrayList<String> poker = new ArrayList<>();
		//拼接花色和数字
		for (String s1 : color) {
			for (String s2 : num) {
				poker.add(s1.concat(s2));
			}
		}
		poker.add("大王");
		poker.add("小王");
		//2.洗牌
		Collections.shuffle(poker);
		//3.发牌
		ArrayList<String> zhangsan = new ArrayList<>();
		ArrayList<String> lisi = new ArrayList<>();
		ArrayList<String> wangwu = new ArrayList<>();
		ArrayList<String> dipai = new ArrayList<>();
		for (int i = 0; i < poker.size(); i++) {
			if (i >= poker.size() - 3) {
				dipai.add(poker.get(i));
			}else if (i % 3 == 0) {
				zhangsan.add(poker.get(i));
			}else if (i % 3 == 1) {
				lisi.add(poker.get(i));
			}else {
				wangwu.add(poker.get(i));
			}
		}
		//4.看牌
		System.out.println(poker);
		System.out.println(zhangsan);
		System.out.println(lisi);
		System.out.println(wangwu);
		System.out.println(dipai);
	}
}
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下面是利用Java集合实现地主、排序和看功能的示例代码: ```java import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; public class Doudizhu { // 定义扑克的点数和花色 private static final String[] CARD_NUMBERS = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2", "小王", "大王" }; private static final String[] CARD_SUITS = { "♠", "♥", "♣", "♦" }; public static void main(String[] args) { // 生成一副扑克 List<String> cards = generateCards(); // shuffleCards(cards); // Map<String, List<String>> players = dealCards(cards); // 排序 sortCards(players); // 看 showCards(players); } /** * 生成一副扑克 */ private static List<String> generateCards() { List<String> cards = new ArrayList<>(); for (String suit : CARD_SUITS) { for (String number : CARD_NUMBERS) { cards.add(suit + number); } } return cards; } /** * */ private static void shuffleCards(List<String> cards) { Collections.shuffle(cards); } /** * */ private static Map<String, List<String>> dealCards(List<String> cards) { Map<String, List<String>> players = new HashMap<>(); players.put("player1", new ArrayList<>()); players.put("player2", new ArrayList<>()); players.put("player3", new ArrayList<>()); players.put("landlord", new ArrayList<>()); for (int i = 0; i < cards.size(); i++) { String card = cards.get(i); if (i >= cards.size() - 3) { // 最后三张分给地主 players.get("landlord").add(card); } else { // 其他平均分给三个玩家 players.get("player" + (i % 3 + 1)).add(card); } } return players; } /** * 排序 */ private static void sortCards(Map<String, List<String>> players) { for (List<String> cards : players.values()) { Collections.sort(cards, (c1, c2) -> { int index1 = getIndex(c1); int index2 = getIndex(c2); if (index1 == index2) { return c1.compareTo(c2); } else { return Integer.compare(index1, index2); } }); } } /** * 获取扑克的点数 */ private static int getIndex(String card) { String number = card.substring(1); switch (number) { case "2": return 13; case "A": return 12; case "K": return 11; case "Q": return 10; case "J": return 9; case "10": return 8; case "9": return 7; case "8": return 6; case "7": return 5; case "6": return 4; case "5": return 3; case "4": return 2; case "3": return 1; default: return 0; } } /** * 看 */ private static void showCards(Map<String, List<String>> players) { for (String player : players.keySet()) { System.out.print(player + ": "); List<String> cards = players.get(player); for (String card : cards) { System.out.print(card + " "); } System.out.println(); } } } ``` 注:代码使用的扑克样式可能在不同的操作系统和终端显示略有不同。

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