Java基础知识Map练习—斗地主(制牌、洗牌、发牌)
package day16;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
public class LandlordsGame {
public static void main(String[] args) {
String[] all = { "♠A", "♠2", "♠3", "♠4", "♠5", "♠6", "♠7", "♠8", "♠9", "♠10", "♠J", "♠Q",
"♠K", "♥A", "♥2", "♥3", "♥4", "♥5", "♥6", "♥7", "♥8", "♥9", "♥10", "♥J",
"♥Q", "♥K", "♣A", "♣2", "♣3", "♣4", "♣5", "♣6", "♣7", "♣8", "♣9", "♣10",
"♣J", "♣Q", "♣K", "♦A", "♦2", "♦3", "♦4", "♦5", "♦6", "♦7", "♦8", "♦9",
"♦10", "♦J", "♦Q", "♦K", "小王", "大王" };
Map<Integer, String> map = new HashMap();
for (int i = 1; i <= all.length; i++) {
map.put(i, all[i - 1]);
}
// System.out.println(map);
Set<Integer> set = map.keySet();
List<Integer> list = new ArrayList<Integer>();
System.out.println("原始牌:");
for (int i : set) {
list.add(i);
String inf = map.get(i);
if (i % 13 == 0) {
System.out.print(inf + " ");
System.out.println();
} else
System.out.print(inf + " ");
}
System.out.println();
System.out.println("洗牌后:");
Collections.shuffle(list);//这一步完成洗牌
for (int i : set) {
String inf = map.get(list.get(i - 1));
if (i % 13 == 0) {
System.out.print(inf + " ");
System.out.println();
} else
System.out.print(inf + " ");
}
System.out.println("\n发牌:");
System.out.println("随机产生一个地主:");
int rnd = (int) (Math.random() * 3 + 1);
if (rnd == 1) {
System.out.println("玩家1为地主!");
} else if (rnd == 2) {
System.out.println("玩家2为地主!");
} else {
System.out.println("玩家3为地主!");
}
List<String> play1 = new ArrayList<String>();
List<String> play2 = new ArrayList<String>();
List<String> play3 = new ArrayList<String>();
for (int i = 0; i < list.size(); i++) {
if (i < 51) {//前51张轮流拿,后三张给地主
String inf1 = map.get(list.get(i));
play1.add(inf1);
String inf2 = map.get(list.get(i + 1));
play2.add(inf2);
String inf3 = map.get(list.get(i + 2));
play3.add(inf3);
i = i + 2;
} else {
if (rnd == 1) {
String inf1 = map.get(list.get(i));
play1.add(inf1);
} else if (rnd == 2) {
String inf2 = map.get(list.get(i));
play2.add(inf2);
} else {
String inf3 = map.get(list.get(i));
play3.add(inf3);
}
}
}
System.out.println(play1);
System.out.println(play2);
System.out.println(play3);
}
}