前言
本文基于C语言,使用简单的语法,编写了飞机大战的小游戏,能够用户控制飞机来击落敌机群获取得分,随着得分提高敌机的移动的速度也会提高,玩家得分提高也会升级飞机的子弹的范围,从而提高命中率。
编译环境
visual studio
代码
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<Windows.h>
// 光标移到(X, Y)位置
void gotoxy(int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
//隐藏光标
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 }; //第二个值为0,表示隐藏光标
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//全局变量
#define High 25
#define Width 50 //游戏画面尺寸
#define EnemyNum 5 //敌机数量
int position_x, position_y; //飞机的位置 坐标
int canvas[High][Width] = { 0 }; //画布数组
int enemy_x[EnemyNum], enemy_y[EnemyNum]; //敌机的位置
int score;
int BulletWidth; //子弹宽度
int EnemyMoveSpeed; //敌机的移动速度
//数据的初始化
void startup()
{
position_x = High - 1;
position_y = Width / 2;
canvas[position_x][position_y] = 1;
int k;
for (k = 0; k < EnemyNum; k++)
{
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
score = 0;
BulletWidth = 0;
EnemyMoveSpeed = 20;
}
//显示画面
void show()
{
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 0)
printf(" "); //输出空格
else if (canvas[i][j] == 1)
printf("*"); //输出飞机
else if (canvas[i][j] == 2)
printf("|"); //输出子弹
else if (canvas[i][j] == 3)
printf("@"); //输出敌机
}
printf("\n");
}
printf("得分:%3d\n", score);
Sleep(20);
}
//与用户输出无关的更新
void updateWithoutInput()
{
int i, j, k;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 2)
{
for (k = 0; k < EnemyNum; k++)
{
if (i == enemy_x[k] & j == enemy_y[k])
{
score++; //得分加1
printf("\a");
if (score % 5 == 0 && EnemyMoveSpeed > 3) //达到一定积分敌机变换
EnemyMoveSpeed--;
if (score % 5 == 0)//达到一定分数子弹变得厉害
BulletWidth++;
canvas[enemy_x[k]][enemy_y[k]] == 0;
enemy_x[k] = 0;
enemy_y[k] = rand() % Width; //产生新的飞机
canvas[enemy_x[k]][enemy_y[k]] = 3;
canvas[i][j] = 0; //子弹消失
}
}
//子弹上移
canvas[i][j] = 0;
if (i > 0)
canvas[i - 1][j] = 2;
}
}
}
static int speed = 0;
if (speed <EnemyMoveSpeed)
{
speed++;
}
for (k = 0; k < EnemyNum; k++)
{
if (position_x == enemy_x[k] && position_y == enemy_y[k])//敌机与飞机相撞
{
printf("游戏失败!\n");
printf("\a\a\a");
Sleep(3000);
system("pause");
exit(0);
}
if (enemy_x[k] > High)
{
score--;
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k] = 0;
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
if (speed == EnemyMoveSpeed)
{
for (k = 0; k < EnemyNum; k++)
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k]++;
speed = 0;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
}
}
}
//与用户输出有关的更新
void updateWithInput()
{
char input;
if (_kbhit())
{
input = _getch();
if (input == 'a'&& position_y>0)
{
canvas[position_x][position_y] = 0;
position_y--; //位置左移
canvas[position_x][position_y] = 1;
}
else if (input == 'd'&& position_y<Width)
{
canvas[position_x][position_y] = 0;
position_y++; //位置右移
canvas[position_x][position_y] = 1;
}
else if (input == 'w'&& position_x>1)
{
canvas[position_x][position_y] = 0;
position_x--; //位置上移
canvas[position_x][position_y] = 1;
}
else if (input == 's'&& position_x<High-1)
{
canvas[position_x][position_y] = 0;
position_x++; //位置下移
canvas[position_x][position_y] = 1;
}
else if (input = ' ')
{
int left = position_y - BulletWidth;
int right = position_y + BulletWidth;
if (left < 0)
left = 0;
if (right > Width - 1)
right = Width - 1;
int k;
for(k=left;k<=right;k++)
canvas[position_x-1][k] = 2;
}
}
}
int main()
{
HideCursor();
startup();
while (1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}
后续
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