前言
本文基于C语言,写的一游戏代码,可以利用键盘控制小蛇的移动,吃到食物,小蛇长度增加,得分加一,碰到砖块或是自己游戏失败。
代码
#include"game.h"
//全局变量
#define High 20
#define Width 30
int canvas[High][Width] = { 0 };
int food_x, food_y; //0为空格 -1为边框# 1表示蛇头@ 大于1表示蛇身* -2为食物
int moveDirection; //小蛇的移动方向 上下左右1234
int score; //得分
//移动小蛇
// 第一步扫描数组canvas的多有元素 找到正数元素+1;
// 找到最大的元素值,将其 变为0 //蛇尾消失
// 找到为2的元素 蛇头一局输入 将对应方向的的像素值加一
void moveSnakeByDirection()
{
int i, j;
for(i=1;i<High-1;i++)
for (j = 1; j < Width-1; j++)
{
if (canvas[i][j] > 0)
canvas[i][j]++;
}
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int max=0;
for(i=1;i<High-1;i++)
for(j=1;j<Width-1;j++)
if (canvas[i][j] > 0)
{
if (max < canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if (canvas[i][j] == 2)
{
oldHead_i = i;
oldHead_j = j;
}
}
int newHead_i, newHead_j;
if (moveDirection == 1)//上移动
{
newHead_i = oldHead_i - 1;
newHead_j = oldHead_j;
}
if (moveDirection == 2)//下移动
{
newHead_i = oldHead_i + 1;
newHead_j = oldHead_j;
}
if (moveDirection == 3)//左移动
{
newHead_i = oldHead_i;
newHead_j = oldHead_j-1;
}
if (moveDirection == 4)//右移动
{
newHead_i = oldHead_i;
newHead_j = oldHead_j + 1;
}
//如果蛇头吃到食物
if (canvas[newHead_i][newHead_j] == -2)
{
score++;
canvas[food_x][food_y] = 0;
//产生一个新的食物
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
else
canvas[oldTail_i][oldTail_j] = 0;
//判断🐍是否与自身或边框相撞
if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1)
{
printf("游戏失败\n");
Sleep(2000);
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
}
//初始化数据
void startup()
{
int i, j;
//初始化边框
for (i = 0; i < High; i++)
{
canvas[i][0] = -1;
canvas[i][Width - 1] = -1;
}
for (j = 0; j < Width; j++)
{
canvas[0][j] = -1;
canvas[High - 1][j] = -1;
}
//初始化蛇头
canvas[High / 2][Width / 2] = 1;
//初始化🐍身体,画布中元素为23456
for (i = 1; i <= 4; i++)
canvas[High/2][Width / 2 - i] = i + 1;
//初始化🐍右移
moveDirection = 4;
//初始化食物
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
//显示画面
void show()
{
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 0)
printf(" "); //输出空格
else if (canvas[i][j] == -1)
printf("#"); //输出边框
else if (canvas[i][j] == 1)
printf("@"); //输出蛇头
else if (canvas[i][j] > 1)
printf("*"); //输出🐍身
else if (canvas[i][j] == -2)
printf("F");
}
printf("\n");
}
printf("得分:%d\n", score);
Sleep(100);
}
//输入与用户无关的更新
void updateWithoutInput()
{
moveSnakeByDirection();
}
//与用户输入有关的更新
void updateWithInput()
{
char input;
if (_kbhit())
{
input = _getch();
if (input == 'a')
{
moveDirection = 3;//右移
moveSnakeByDirection();
}
else if (input == 'd')
{
moveDirection = 4;//左移
moveSnakeByDirection();
}
else if (input == 'w')
{
moveDirection = 1;//上移
moveSnakeByDirection();
}
else if (input == 's')
{
moveDirection = 2;//下移
moveSnakeByDirection();
}
}
}
int main()
{
HideCursor();
startup();
while (1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}
后续
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