/*扫雷小游戏的初始化,自写未check*/
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define SIZE 9 //SIZE*SIZE大小的雷区
#define GRADE 4//不可为0,数字越小雷越多
int main()
{
int i,j,a,b;
int area[SIZE+2][SIZE+2];
memset(area,0,sizeof(area));
srand((unsigned)time(NULL));
for(1=1;i<SIZE+1;i++)
{
for(j=1;j<SIZE+1;j++)
if(rand()%GRADE==0)
area[i][j]==-1 //随机生成0,1,2,3,为0的时候,此点有雷,用-1标记
}
for(1=1;i<SIZE+1;i++) {
for(j=1;j<SIZE+1;j++)
if(area[i][j]==0){
for (a=i-1;a<=i+1;a++) {
for(b=j-1;b<=j+1;j++)
if(area[a][b]=-1) area[i][j]++;
}
}
}
for(i=1;i<SIZE+1;i++){
for(j=1;j<SIZE+1;j++){
if(area[i][j]==-1)
printf("雷 ");
else printf("%d\t",area[i][j]);
}
printf("\n");
}
return 0;
}
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define SIZE 9 //SIZE*SIZE大小的雷区
#define GRADE 4//不可为0,数字越小雷越多
int main()
{
int i,j,a,b;
int area[SIZE+2][SIZE+2];
memset(area,0,sizeof(area));
srand((unsigned)time(NULL));
for(1=1;i<SIZE+1;i++)
{
for(j=1;j<SIZE+1;j++)
if(rand()%GRADE==0)
area[i][j]==-1 //随机生成0,1,2,3,为0的时候,此点有雷,用-1标记
}
for(1=1;i<SIZE+1;i++) {
for(j=1;j<SIZE+1;j++)
if(area[i][j]==0){
for (a=i-1;a<=i+1;a++) {
for(b=j-1;b<=j+1;j++)
if(area[a][b]=-1) area[i][j]++;
}
}
}
for(i=1;i<SIZE+1;i++){
for(j=1;j<SIZE+1;j++){
if(area[i][j]==-1)
printf("雷 ");
else printf("%d\t",area[i][j]);
}
printf("\n");
}
return 0;
}