/首先是指代的声明,它定义了唤醒某个函数的事件信号
public delegate void ScoreChangeEventHandler (int newScore, ref bool cancel)
;
//定义一个产生事件的类
public class Game
{
// 注意这里使用了event关键字
public event ScoreChangeEventHandler ScoreChange;
int score;
// Score 属性
public int Score
{
get
{
return score;
}
set
{
if (score != value)
{
bool cancel = false;
ScoreChange (value, ref cancel);
if (! cancel)
score = value;
}
}
}
// 处理事件的类
public class Referee
{
public Referee (Game game)
{
// 裁判负责调整比赛中的分数变化
game.ScoreChange += new ScoreChangeEventHandler (game_ScoreChange);
}
// 注意这里的函数是怎样和ScoreChangeEventHandler的信号对上号的
private void game_ScoreChange (int newScore, ref bool cancel)
{
if (newScore < 100)
System.Console.WriteLine ("Good Score");
else
{
cancel = true;
System.Console.WriteLine ("No Score can be that high!");
}
}
}
// 主函数类,用于测试上述特性
public class GameTest
{
public static void Main ()
{
Game game = new Game ();
Referee referee = new Referee (game);
game.Score = 70;
game.Score = 110;
}
}
这段代码,首先定义一个delegate 类型,紧接着创建一个class game,里面定义delegate事件,通过对属性的存取,调用delegate中定义的事件,Referee class主要是初始化事件处理,在调用类game之前完成referee初始化,及将delegate事件发放出去,为game类调用事情做准备
public delegate void ScoreChangeEventHandler (int newScore, ref bool cancel)
;
//定义一个产生事件的类
public class Game
{
// 注意这里使用了event关键字
public event ScoreChangeEventHandler ScoreChange;
int score;
// Score 属性
public int Score
{
get
{
return score;
}
set
{
if (score != value)
{
bool cancel = false;
ScoreChange (value, ref cancel);
if (! cancel)
score = value;
}
}
}
// 处理事件的类
public class Referee
{
public Referee (Game game)
{
// 裁判负责调整比赛中的分数变化
game.ScoreChange += new ScoreChangeEventHandler (game_ScoreChange);
}
// 注意这里的函数是怎样和ScoreChangeEventHandler的信号对上号的
private void game_ScoreChange (int newScore, ref bool cancel)
{
if (newScore < 100)
System.Console.WriteLine ("Good Score");
else
{
cancel = true;
System.Console.WriteLine ("No Score can be that high!");
}
}
}
// 主函数类,用于测试上述特性
public class GameTest
{
public static void Main ()
{
Game game = new Game ();
Referee referee = new Referee (game);
game.Score = 70;
game.Score = 110;
}
}
这段代码,首先定义一个delegate 类型,紧接着创建一个class game,里面定义delegate事件,通过对属性的存取,调用delegate中定义的事件,Referee class主要是初始化事件处理,在调用类game之前完成referee初始化,及将delegate事件发放出去,为game类调用事情做准备