伪代码(Pseudo-code)zhongmeijianshe.cn
plaintext
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameShop:
def init(self):
self.games = []
self.inventory = {} # 可以用字典来存储库存
def add_game(self, game):
self.games.append(game)
self.inventory[game.name] = 10 # 假设每种游戏初始库存为10
def buy_game(self, game_name):
if game_name in self.inventory and self.inventory[game_name] > 0:
self.inventory[game_name] -= 1
print(f"游戏 {game_name} 购买成功!")
else:
print(f"游戏 {game_name} 库存不足或不存在。")
示例用法
shop = GameShop()
shop.add_game(Game(“马里奥赛车”, 49.99))
shop.buy_game(“马里奥赛车”)
Python 代码
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameShop:
def init(self):
self.games = []
self.inventory = {}
def add_game(self, game):
self.games.append(game)
self.inventory[game.name] = 10
def buy_game(self, game_name):
if game_name in self.inventory and self.inventory[game_name] > 0:
self.inventory[game_name] -= 1
print(f"游戏 {game_name} 购买成功!")
else:
print(f"游戏 {game_name} 库存不足或不存在。")
示例用法
shop = GameShop()
shop.add_game(Game(“马里奥赛车”, 49.99))
shop.buy_game(“马里奥赛车”)
JavaScript 代码(Node.js 或浏览器环境)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameShop {
constructor() {
this.games = [];
this.inventory = {};
}
addGame(game) {
this.games.push(game);
this.inventory[game.name] = 10;
}
buyGame(gameName) {
if (gameName in this.inventory && this.inventory[gameName] > 0) {
this.inventory[gameName]--;
console.log(`游戏 ${gameName} 购买成功!`);
} else {
console.log(`游戏 ${gameName} 库存不足或不存在。`);
}
}
}
// 示例用法
const shop = new GameShop();
shop.addGame(new Game(“马里奥赛车”, 49.99));
shop.buyGame(“马里奥赛车”);
Java 代码
java
public class Game {
private String name;
private double price;
public Game(String name, double price) {
this.name = name;
this.price = price;
}
// getters and setters...
}
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
public class GameShop {
private ArrayList games;
private Map<String, Integer> inventory;
public GameShop() {
this.games = new ArrayList<>();
this.inventory = new HashMap<>();
}
public void addGame(Game game) {
games.add(game);
inventory.put(game.getName(), 10);
}
public void buyGame(String gameName) {
if (inventory.containsKey(gameName) && inventory
由于不同电脑语言(编程语言)有各自的特性和适用场景,以下我将为你提供简单的伪代码(Pseudo-code)以及使用几种流行编程语言(如Python、JavaScript、Java)的示例代码片段,这些代码片段将展示如何构建一个非常基础的游戏商城系统的核心部分。
伪代码(Pseudo-code)
plaintext
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameShop:
def init(self):
self.games = []
self.inventory = {} # 可以用字典来存储库存
def add_game(self, game):
self.games.append(game)
self.inventory[game.name] = 10 # 假设每种游戏初始库存为10
def buy_game(self, game_name):
if game_name in self.inventory and self.inventory[game_name] > 0:
self.inventory[game_name] -= 1
print(f"游戏 {game_name} 购买成功!")
else:
print(f"游戏 {game_name} 库存不足或不存在。")
示例用法
shop = GameShop()
shop.add_game(Game(“马里奥赛车”, 49.99))
shop.buy_game(“马里奥赛车”)
Python 代码
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameShop:
def init(self):
self.games = []
self.inventory = {}
def add_game(self, game):
self.games.append(game)
self.inventory[game.name] = 10
def buy_game(self, game_name):
if game_name in self.inventory and self.inventory[game_name] > 0:
self.inventory[game_name] -= 1
print(f"游戏 {game_name} 购买成功!")
else:
print(f"游戏 {game_name} 库存不足或不存在。")
示例用法
shop = GameShop()
shop.add_game(Game(“马里奥赛车”, 49.99))
shop.buy_game(“马里奥赛车”)
JavaScript 代码(Node.js 或浏览器环境)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameShop {
constructor() {
this.games = [];
this.inventory = {};
}
addGame(game) {
this.games.push(game);
this.inventory[game.name] = 10;
}
buyGame(gameName) {
if (gameName in this.inventory && this.inventory[gameName] > 0) {
this.inventory[gameName]--;
console.log(`游戏 ${gameName} 购买成功!`);
} else {
console.log(`游戏 ${gameName} 库存不足或不存在。`);
}
}
}
// 示例用法
const shop = new GameShop();
shop.addGame(new Game(“马里奥赛车”, 49.99));
shop.buyGame(“马里奥赛车”);
Java 代码
java
public class Game {
private String name;
private double price;
public Game(String name, double price) {
this.name = name;
this.price = price;
}
// getters and setters...
}
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
public class GameShop {
private ArrayList games;
private Map<String, Integer> inventory;
public GameShop() {
this.games = new ArrayList<>();
this.inventory = new HashMap<>();
}
public void addGame(Game game) {
games.add(game);
inventory.put(game.getName(), 10);
}
public void buyGame(String gameName) {
if (inventory.containsKey(gameName) && inventory