Java弹球
前面的博客中讲了线程画图和数组列表,对这类的知识有了进一步的理解,这里将之前的知识进行了整合,为之后的编小游戏做准备。
小球类
首先,我们先确定我们需要的小球具有什么样的属性,比如大小,速度,颜色等;同时呢,它也需要实现一些功能,如移动,检测碰撞等,我们将这些属性和功能整合在一个小球类中
package Ball;
import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
public class Ball {
private int size, x, y, speedx, speedy;
private Color color;
public Ball(int x, int y) {
super();
this.x = x;
this.y = y;
Random rand = new Random();
size = rand.nextInt(50) + 20;
speedx = rand.nextInt(10) - 5;
speedy = rand.nextInt(10) - 5;
color = new Color(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256));
}
public void draw(Graphics g) {
g.setColor(color);
g.fillOval(x, y, size, size);
move();
}
public void move() {
x += speedx;
y += speedy;
}
public boolean isHit(Ball other) {
double x11 = this.x + this.size / 2;
double y11 = this.y + this.size / 2;
double x22 = other.x + other.size / 2;
double y22 = other.y + other.size / 2;
double length = Math.sqrt((x11 - x22) * (x11 - x22) + (y11 - y22) * (y11 - y22));
double length2 = (this.size + other.size) / 2;
if (length <= length2) {
return true;
} else {
return false;
}
}
public int isHit2() {
if (this.x <= 0 || this.x + size >= 800) {
return 1;
} else if (this.y <= 0 || this.y + size >= 500) {
return 2;
} else
return 0;
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
public int getspeedx() {
return speedx;
}
public int getspeedy() {
return speedy;
}
public void setSpeed(int speedx, int speedy) {
this.speedx = speedx;
this.speedy = speedy;
}
具体实现
接着就是要把这个小球画出来了,我的想法是通过鼠标监听器点击画板,监听器事件e获取鼠标所点位置的坐标,并将其放进Arraylist中,第一次点击时同时开启线程,之后每次点击将后面的坐标加进数组列表中,来实现弹球的画面。
UI
package Ball;
import java.awt.Graphics;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
public class UI {
public static void main(String[] args) {
UI ui = new UI();
ui.showUI();
}
public void showUI() {
JFrame jf = new JFrame();
jf.setTitle("画板");
jf.setSize(800, 500);
jf.setResizable(false);
jf.setDefaultCloseOperation(3);
jf.setVisible(true);
jf.setLocationRelativeTo(null);
Graphics g = jf.getGraphics();
List<Ball> data = new ArrayList();
BallListener bl = new BallListener(data, g);
jf.addMouseListener(bl);
}
}
监听器
package Ball;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.List;
public class BallListener implements MouseListener {
Graphics g;
List<Ball> data;
public BallListener(List<Ball> data, Graphics g) {
super();
this.data = data;
this.g = g;
}
public int x, y;
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
x = e.getX();
y = e.getY();
Ball b = new Ball(x,y);
data.add(b);
if(data.size()==1){
Run r = new Run(data,g);
r.start();
}
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
线程
package Ball;
import java.awt.Color;
import java.awt.Graphics;
import java.util.List;
import java.util.Random;
public class Run extends Thread {
Graphics g;
List<Ball> data;
Random rand = new Random();
public Run(List<Ball> data, Graphics g) {
super();
this.data = data;
this.g = g;
}
public void run() {
while (true) {
g.setColor(new Color(238, 238, 238));
g.fillRect(0, 0, 800, 500);
for (int i = 0; i < data.size(); i++) {
data.get(i).draw(g);
}
try {
sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
for (int i = 0; i < data.size(); i++) {
for (int j = i + 1; j < data.size(); j++) {
if (data.get(i).isHit(data.get(j))) {
data.get(i).setSpeed(-data.get(i).getspeedx(), -data.get(i).getspeedy());
data.get(j).setSpeed(-data.get(j).getspeedx(), -data.get(j).getspeedy());
}
}
}
for (int i = 0; i < data.size(); i++) {
if (data.get(i).isHit2() == 1) {
data.get(i).setSpeed(-data.get(i).getspeedx(), data.get(i).getspeedy());
} else if (data.get(i).isHit2() == 2) {
data.get(i).setSpeed(data.get(i).getspeedx(), -data.get(i).getspeedy());
}
}
}
}
}