#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//声明函数
//棋盘初始化的函数
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char arr[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void menu()
{
printf("**********************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("**********************\n");
}
void game()
{
//完成扫雷游戏
//mine数组中存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//数组全部初始化为'0'
//show数组中存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };//数组全部初始化为'*'
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//布置雷
//就9*9的棋盘上随机布置10个雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//打印棋盘
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);//1 0 x
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束,退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
//打印列号
printf("------扫雷游戏------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
void SetMine(char arr[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
//static int GetMineCount(char mine[ROWS][COLS],int x, int y)
//{
// return mine[x - 1][y] +
// mine[x - 1][y - 1] +
// mine[x][y - 1] +
// mine[x + 1][y - 1] +
// mine[x + 1][y] +
// mine[x + 1][y + 1] +
// mine[x][y + 1] +
// mine[x - 1][y + 1] - 8*'0';
//}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
count += (mine[i][j] - '0');
}
}
return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
//判断坐标的有效性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//该坐标不是雷,就得统计坐标周围有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("该坐标已经被排查了,重新输入坐标\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
扫雷游戏_源代码
最新推荐文章于 2024-08-29 11:45:08 发布