game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include <stdlib.h>
#include<string.h>
#include <time.h>
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col);
void display_board(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char check_win(char board[ROW][COL], int row, int col);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col*sizeof(char));
}
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row &&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("坐标非法\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int check_full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] != ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][1]!=' ')
{
return board[i][0];
}
}
for (int i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && board[1][i] != ' ')
{
return board[0][i];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && board[1][1] != ' ')
{
return board[0][0];
}
if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && board[1][1] != ' ')
{
return board[2][0];
}
if (check_full(board, row, col))
{
return "q";
}
return ' ';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**************************\n");
printf("***1.开始 0.结束****\n");
printf("**************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
init_board(board, ROW, COL);
display_board(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);
ret = check_win(board, ROW, COL);
if (ret != ' ')
break;
display_board(board, ROW, COL);
computer_move(board, ROW, COL);
ret = check_win(board, ROW, COL);
if (ret != ' ')
break;
display_board(board, ROW, COL);
}
if (ret =='X')
{
printf("玩家赢\n");
}
else if (ret == '0')
{
printf("电脑赢\n");
}
else if (ret == 'q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
- 首先需要大概了解三子棋的棋盘
- 棋盘为3*3,可以用一个二维数组board[3][3]来表示
- 第一步,初始化棋盘用函数Init_board
- 第二步,打印棋盘display_board
- 第三步,玩家选择下棋的坐标player_move,电脑随后随机下棋computer_move
- 第四步,判断输赢check_win
1,玩家赢
2,电脑赢
3,平局
不积跬步无以至千里,不积小流无以成江河