三子棋—思路分析+代码

game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include <stdlib.h>
#include<string.h>
#include <time.h>
#define ROW 3
#define COL 3

void init_board(char board[ROW][COL], int row, int col);
void display_board(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char check_win(char board[ROW][COL], int row, int col);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
    memset(board, ' ', row*col*sizeof(char));
}
void display_board(char board[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
        if (i != 2)
            printf("---|---|---\n");
    }
}
void player_move(char board[ROW][COL], int row, int col)
{
    int x = 0, y = 0;
    printf("玩家走:\n");
    while (1)
    {
        printf("请输入坐标:\n");
        scanf("%d%d", &x, &y);
        if (x >= 1 && x <= row &&y >= 1 && y <= col)
        {
            if (board[x - 1][y - 1] == ' ')
            {
                board[x - 1][y - 1] = 'X';
                break;
            }
            else
            {
                printf("坐标被占用\n");
            }
        }
        else
        {
            printf("坐标非法\n");
        }
    }
}
void computer_move(char board[ROW][COL], int row, int col)
{
    int x = 0, y = 0;
    printf("电脑走:\n");
    while (1)
    {
        x = rand() % row;
        y = rand() % col;
        if (board[x][y] == ' ')
        {
            board[x][y] = '0';
            break;
        }
    }
}
static int  check_full(char board[ROW][COL], int row, int col)
{
    for (int i = 0; i < row; i++)
    {
        for (int j = 0; j < col; j++)
        {
            if (board[i][j] != ' ')
                return 0;
        }
    }
    return 1;
}
char check_win(char board[ROW][COL], int row, int col)
{
    for (int i = 0; i < row; i++)
    {
        if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][1]!=' ')
        {
            return board[i][0];
        }
    }
    for (int i = 0; i < col; i++)
    {
        if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && board[1][i] != ' ')
        {
            return board[0][i];
        }
    }
    if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && board[1][1] != ' ')
        {
            return board[0][0];
        }
    if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && board[1][1] != ' ')
    {
        return board[2][0];
    }
    if (check_full(board, row, col))
    {
        return "q";
    }
    return ' ';

}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
    printf("**************************\n");
    printf("***1.开始       0.结束****\n");
    printf("**************************\n");
}
void game()
{
    char ret = 0;
    char board[ROW][COL] = { 0 };
    init_board(board, ROW, COL);
    display_board(board, ROW, COL);

    while (1)
    {
        player_move(board, ROW, COL);
        ret = check_win(board, ROW, COL);
        if (ret != ' ')
            break;
        display_board(board, ROW, COL);
        computer_move(board, ROW, COL);
        ret = check_win(board, ROW, COL);
        if (ret != ' ')
            break;
        display_board(board, ROW, COL);
    }

    if (ret =='X')
    {
        printf("玩家赢\n");
    }
    else if (ret == '0')
    {
        printf("电脑赢\n");
    }
    else if (ret == 'q')
    {
        printf("平局\n");
    }
}
void test()
{
    int input = 0;
    srand((unsigned)time(NULL));
    do
    {
        menu();
        printf("请选择:");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        default:
            printf("选择错误\n");
            break;
        }
    } while (input);
}
int main()
{
    test();
    return 0;
}


- 首先需要大概了解三子棋的棋盘以3*3棋盘为例
- 棋盘为3*3,可以用一个二维数组board[3][3]来表示
- 第一步,初始化棋盘用函数Init_board
- 第二步,打印棋盘display_board
- 第三步,玩家选择下棋的坐标player_move,电脑随后随机下棋computer_move
- 第四步,判断输赢check_win
1,玩家赢
2,电脑赢
3,平局

不积跬步无以至千里,不积小流无以成江河

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值