133. Clone Graph

Given a reference of a node in a connected undirected graph, return a deep copy (clone) of the graph. Each node in the graph contains a val (int) and a list (List[Node]) of its neighbors.

 

Example:

Input:
{"$id":"1","neighbors":[{"$id":"2","neighbors":[{"$ref":"1"},{"$id":"3","neighbors":[{"$ref":"2"},{"$id":"4","neighbors":[{"$ref":"3"},{"$ref":"1"}],"val":4}],"val":3}],"val":2},{"$ref":"4"}],"val":1}

Explanation:
Node 1's value is 1, and it has two neighbors: Node 2 and 4.
Node 2's value is 2, and it has two neighbors: Node 1 and 3.
Node 3's value is 3, and it has two neighbors: Node 2 and 4.
Node 4's value is 4, and it has two neighbors: Node 1 and 3.

 

Note:

  1. The number of nodes will be between 1 and 100.
  2. The undirected graph is a simple graph, which means no repeated edges and no self-loops in the graph.
  3. Since the graph is undirected, if node p has node q as neighbor, then node q must have node p as neighbor too.
  4. You must return the copy of the given node as a reference to the cloned graph.
    #include <iostream>
    #include <vector>
    #include <unordered_map>
    
    using namespace std;
    
    class Node {
    public:
        int val;
        vector<Node*> neighbors;
    
        Node() {}
    
        Node(int _val, vector<Node*> _neighbors) {
            val = _val;
            neighbors = _neighbors;
        }
    };
    
    class Solution {
    public:
        Node* cloneGraph(Node* node) {
            if(!node)
                return NULL;
            if(!mp.count(node)){
                Node* new_node = new Node(node->val, vector<Node*>());
                for(auto sub_node : node->neighbors){
                    new_node->neighbors.push_back(cloneGraph(sub_node));
                }
            }
            return mp[node];
        }
        
    private:
        unordered_map<Node*, Node*> mp;
    };

     

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