Please see the question below and what I am trying to do here is how I think and solve the problem
Original question:
https://leetcode.com/problems/clone-graph/
Given a reference of a node in a connected undirected graph.
Return a deep copy (clone) of the graph.
Each node in the graph contains a value (int) and a list (List[Node])
of its neighbors.
class Node {
public int val;
public List<Node> neighbors;
}
Test case format:
For simplicity, each node’s value is the same as the node’s index (1-indexed). For example, the first node with val == 1, the second node with val == 2, and so on. The graph is represented in the test case using an adjacency list.
An adjacency list is a collection of unordered lists used to represent a finite graph. Each list describes the set of neighbors of a node in the graph.
The given node will always be the first node with val = 1. You must return the copy of the given node as a reference to the cloned graph.
Example 1:
Input: adjList = [[2,4],[1,3],[2,4],[1,3]]
Output: [[2,4],[1,3],[2,4],[1,3]]
Explanation: There are 4 nodes in the graph.
1st node (val = 1)'s neighbors are 2nd node (val = 2) and 4th node (val = 4).
2nd node (val = 2)'s neighbors are 1st node (val = 1) and 3rd node (val = 3).
3rd node (val = 3)'s neighbors are 2nd node (val = 2) and 4th node (val = 4).
4th node (val = 4)'s neighbors are 1st node (val = 1) and 3rd node (val = 3).
When I get this question, I have to think about what need to be returned. It asked that clone/copy the graph, so first thing came to my mind is I need a graph! Yes, but how can I get a graph, yes, it is from a node, and than we assign value and find its neighbors. Who could be our starting node? Why not using original node as a starting point? Good idea.
Ok, so next thing is that how I can find its value and its neighbors? This is more like a question of what algorithms I should use.