test.c:
#include"game.h"
void menu()
{
printf("**********************\n");
printf("****1.play 0.exit****\n");
printf("**********************\n");
}
{
printf("**********************\n");
printf("****1.play 0.exit****\n");
printf("**********************\n");
}
void game()
{
char win = 0;
srand((unsigned int)time(NULL));
char arr[ROWS][COLS];
int sz = sizeof(arr) / sizeof(arr[0][0]);
init_board(arr,ROWS,COLS,sz);
do
{
display_board(arr, ROWS, COLS);
printf("电脑下:>\n");
computer_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == '0') || (win == 'q'))
{
break;
}
//system("CLS");
display_board(arr, ROWS, COLS);
printf("玩家下:>");
play_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == 'x') || (win == 'q'))
{
break;
}
system("CLS");
} while (1);
system("CLS");
display_board(arr, ROWS, COLS);
if (win == '0')
{
printf("电脑赢!\n");
}
else if (win == 'x')
{
printf("玩家赢!\n");
}
else
{
printf("平局!\n");
}
}
{
char win = 0;
srand((unsigned int)time(NULL));
char arr[ROWS][COLS];
int sz = sizeof(arr) / sizeof(arr[0][0]);
init_board(arr,ROWS,COLS,sz);
do
{
display_board(arr, ROWS, COLS);
printf("电脑下:>\n");
computer_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == '0') || (win == 'q'))
{
break;
}
//system("CLS");
display_board(arr, ROWS, COLS);
printf("玩家下:>");
play_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == 'x') || (win == 'q'))
{
break;
}
system("CLS");
} while (1);
system("CLS");
display_board(arr, ROWS, COLS);
if (win == '0')
{
printf("电脑赢!\n");
}
else if (win == 'x')
{
printf("玩家赢!\n");
}
else
{
printf("平局!\n");
}
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入有误,请重新选择!\n");
break;
}
} while (input);
}
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入有误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
{
test();
return 0;
}
game.c:
#include"game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, int sz)
{
memset(arr,' ',sz);
}
void display_board(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < rows; i++)
{
printf(" %c | %c | %c \n", arr[i][0], arr[i][1], arr[i][2] );
if (i != rows - 1)
{
printf("---|---|---\n");
}
}
}
void init_board(char arr[ROWS][COLS], int rows, int cols, int sz)
{
memset(arr,' ',sz);
}
void display_board(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < rows; i++)
{
printf(" %c | %c | %c \n", arr[i][0], arr[i][1], arr[i][2] );
if (i != rows - 1)
{
printf("---|---|---\n");
}
}
}
void computer_move(char arr[ROWS][COLS], int rows, int cols)
{
while (1)
{
int tmp1 = rand() % 3;
int tmp2 = rand() % 3;
if (arr[tmp1][tmp2] == ' ')
{
arr[tmp1][tmp2] = '0';
break;
}
}
}
void play_move(char arr[ROWS][COLS], int rows, int cols)
{
int row = 0;
int col = 0;
do
{
scanf("%d%d", &row, &col);
if (((row>0) && (row <= rows)) && ((col>0) && (col <= cols)))
{
if (arr[row - 1][col - 1] == ' ')
{
arr[row - 1][col - 1] = 'x';
break;
}
else
printf("输入标有误,请重新输入!:>");
}
else
{
printf("输入标有误,请重新输入!:>");
}
} while (1);
}
{
while (1)
{
int tmp1 = rand() % 3;
int tmp2 = rand() % 3;
if (arr[tmp1][tmp2] == ' ')
{
arr[tmp1][tmp2] = '0';
break;
}
}
}
void play_move(char arr[ROWS][COLS], int rows, int cols)
{
int row = 0;
int col = 0;
do
{
scanf("%d%d", &row, &col);
if (((row>0) && (row <= rows)) && ((col>0) && (col <= cols)))
{
if (arr[row - 1][col - 1] == ' ')
{
arr[row - 1][col - 1] = 'x';
break;
}
else
printf("输入标有误,请重新输入!:>");
}
else
{
printf("输入标有误,请重新输入!:>");
}
} while (1);
}
char check_win(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < rows; i++)
{
if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]) && (arr[i][0] != ' '))
return arr[i][0];
}
for (i = 0; i < cols; i++)
{
if ((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i]) && (arr[0][i] != ' '))
return arr[0][i];
}
if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && (arr[1][1] != ' '))
return arr[1][1];
if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]) && (arr[1][1] != ' '))
return arr[1][1];
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
if (arr[i][j] == ' ')
return ' ';
}
}
return 'q';
}
{
int i = 0;
for (i = 0; i < rows; i++)
{
if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]) && (arr[i][0] != ' '))
return arr[i][0];
}
for (i = 0; i < cols; i++)
{
if ((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i]) && (arr[0][i] != ' '))
return arr[0][i];
}
if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && (arr[1][1] != ' '))
return arr[1][1];
if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]) && (arr[1][1] != ' '))
return arr[1][1];
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
if (arr[i][j] == ' ')
return ' ';
}
}
return 'q';
}
game.h:
#ifndef __GAME_H__
#define __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#define ROWS 3//排
#define COLS 3//列
#define COLS 3//列
void init_board(char arr[ROWS][COLS], int rows, int cols, int sz);
void display_board(char arr[ROWS][COLS], int rows, int cols);
void computer_move(char arr[ROWS][COLS], int rows, int cols);
void play_move(char arr[ROWS][COLS], int rows, int cols);
char check_win(char arr[ROWS][COLS], int rows, int cols);
void display_board(char arr[ROWS][COLS], int rows, int cols);
void computer_move(char arr[ROWS][COLS], int rows, int cols);
void play_move(char arr[ROWS][COLS], int rows, int cols);
char check_win(char arr[ROWS][COLS], int rows, int cols);
#endif //__GAME_H__