原文地址:http://www.blogjava.net/sandy/archive/2012/03/21/leveldb10.html
总体来说,leveldb的写操作有两个步骤,首先是针对log的append操作,然后是对memtable的插入操作。
影响写性能的因素有:
1. write_buffer_size
2. kL0_SlowdownWritesTrigger and kL0_StopWritesTrigger.提高这两个值,能够增加写的性能,但是降低读的性能
看看WriteOptions有哪些参数可以指定
struct
WriteOptions {
// 设置sync=true,leveldb会调用fsync(),这会降低插入性能
// 同时会增加数据的安全性
// Default: false
bool sync;
WriteOptions()
: sync( false ) {
}
};
首先把Key,value转成WriteBatch
// 设置sync=true,leveldb会调用fsync(),这会降低插入性能
// 同时会增加数据的安全性
// Default: false
bool sync;
WriteOptions()
: sync( false ) {
}
};
Status DB::Put(
const
WriteOptions
&
opt,
const
Slice
&
key,
const
Slice
&
value) {
WriteBatch batch;
batch.Put(key, value);
return Write(opt, & batch);
}
接下来就是真正的插入了
WriteBatch batch;
batch.Put(key, value);
return Write(opt, & batch);
}
这里使用了两把锁,主要是想提高并发能力,减少上锁的时间。
首先是检查是否可写,然后append log,最后是插入memtable
<db/dbimpl.cc>
Status DBImpl::Write(
const
WriteOptions
&
options, WriteBatch
*
updates) {
Status status;
// 加锁
MutexLock l( & mutex_);
LoggerId self;
// 拿到写log的权利
AcquireLoggingResponsibility( & self);
// 检查是否可写
status = MakeRoomForWrite( false ); // May temporarily release lock and wait
uint64_t last_sequence = versions_ -> LastSequence();
if (status.ok()) {
WriteBatchInternal::SetSequence(updates, last_sequence + 1 );
last_sequence += WriteBatchInternal::Count(updates);
// Add to log and apply to memtable. We can release the lock during
// this phase since the "logger_" flag protects against concurrent
// loggers and concurrent writes into mem_.
{
assert(logger_ == & self);
mutex_.Unlock();
// IO操作:写入LOG
status = log_ -> AddRecord(WriteBatchInternal::Contents(updates));
if (status.ok() && options.sync) {
status = logfile_ -> Sync();
}
// 插入memtable
if (status.ok()) {
status = WriteBatchInternal::InsertInto(updates, mem_);
}
mutex_.Lock();
assert(logger_ == & self);
}
// 设置新的seqence number
versions_ -> SetLastSequence(last_sequence);
}
// 释放写LOG锁
ReleaseLoggingResponsibility( & self);
return status;
}
写流量控制:
Status status;
// 加锁
MutexLock l( & mutex_);
LoggerId self;
// 拿到写log的权利
AcquireLoggingResponsibility( & self);
// 检查是否可写
status = MakeRoomForWrite( false ); // May temporarily release lock and wait
uint64_t last_sequence = versions_ -> LastSequence();
if (status.ok()) {
WriteBatchInternal::SetSequence(updates, last_sequence + 1 );
last_sequence += WriteBatchInternal::Count(updates);
// Add to log and apply to memtable. We can release the lock during
// this phase since the "logger_" flag protects against concurrent
// loggers and concurrent writes into mem_.
{
assert(logger_ == & self);
mutex_.Unlock();
// IO操作:写入LOG
status = log_ -> AddRecord(WriteBatchInternal::Contents(updates));
if (status.ok() && options.sync) {
status = logfile_ -> Sync();
}
// 插入memtable
if (status.ok()) {
status = WriteBatchInternal::InsertInto(updates, mem_);
}
mutex_.Lock();
assert(logger_ == & self);
}
// 设置新的seqence number
versions_ -> SetLastSequence(last_sequence);
}
// 释放写LOG锁
ReleaseLoggingResponsibility( & self);
return status;
}
<db/dbimpl.cc>
Status DBImpl::MakeRoomForWrite(
bool
force) {
mutex_.AssertHeld();
assert(logger_ != NULL);
bool allow_delay = ! force;
Status s;
while ( true ) {
if ( ! bg_error_.ok()) {
// Yield previous error
s = bg_error_;
break ;
} else if (
allow_delay &&
versions_ -> NumLevelFiles( 0 ) >= config::kL0_SlowdownWritesTrigger) {
mutex_.Unlock();
// 如果level0的文件大于kL0_SlowdownWritesTrigger阈值,则sleep 1s,这样给compaction更多的CPU
env_ -> SleepForMicroseconds( 1000 );
allow_delay = false ; // Do not delay a single write more than once
mutex_.Lock();
} else if ( ! force &&
(mem_ -> ApproximateMemoryUsage() <= options_.write_buffer_size)) {
// 可写
break ;
} else if (imm_ != NULL) {
// imm_:之前的memtable 没有被compaction,需要等待
bg_cv_.Wait();
} else if (versions_ -> NumLevelFiles( 0 ) >= config::kL0_StopWritesTrigger) {
// level0文件个数大于kL0_StopWritesTrigger,需要等待
Log(options_.info_log, " waiting
\n
"
);
bg_cv_.Wait();
} else {
// 生成新的额memtable和logfile,把当前memtable传给imm_
assert(versions_ -> PrevLogNumber() == 0 );
uint64_t new_log_number = versions_ -> NewFileNumber();
WritableFile * lfile = NULL;
s = env_ -> NewWritableFile(LogFileName(dbname_, new_log_number), & lfile);
if ( ! s.ok()) {
break ;
}
delete log_;
delete logfile_;
logfile_ = lfile;
logfile_number_ = new_log_number;
log_ = new log::Writer(lfile);
imm_ = mem_;
has_imm_.Release_Store(imm_);
mem_ = new MemTable(internal_comparator_);
mem_ -> Ref();
force = false ; // Do not force another compaction if have room
}
}
return s;
}
mutex_.AssertHeld();
assert(logger_ != NULL);
bool allow_delay = ! force;
Status s;
while ( true ) {
if ( ! bg_error_.ok()) {
// Yield previous error
s = bg_error_;
break ;
} else if (
allow_delay &&
versions_ -> NumLevelFiles( 0 ) >= config::kL0_SlowdownWritesTrigger) {
mutex_.Unlock();
// 如果level0的文件大于kL0_SlowdownWritesTrigger阈值,则sleep 1s,这样给compaction更多的CPU
env_ -> SleepForMicroseconds( 1000 );
allow_delay = false ; // Do not delay a single write more than once
mutex_.Lock();
} else if ( ! force &&
(mem_ -> ApproximateMemoryUsage() <= options_.write_buffer_size)) {
// 可写
break ;
} else if (imm_ != NULL) {
// imm_:之前的memtable 没有被compaction,需要等待
bg_cv_.Wait();
} else if (versions_ -> NumLevelFiles( 0 ) >= config::kL0_StopWritesTrigger) {
// level0文件个数大于kL0_StopWritesTrigger,需要等待
Log(options_.info_log, " waiting
![](https://i-blog.csdnimg.cn/blog_migrate/9b8a8a44dd1c74ae49c20a7cd451974e.gif)
bg_cv_.Wait();
} else {
// 生成新的额memtable和logfile,把当前memtable传给imm_
assert(versions_ -> PrevLogNumber() == 0 );
uint64_t new_log_number = versions_ -> NewFileNumber();
WritableFile * lfile = NULL;
s = env_ -> NewWritableFile(LogFileName(dbname_, new_log_number), & lfile);
if ( ! s.ok()) {
break ;
}
delete log_;
delete logfile_;
logfile_ = lfile;
logfile_number_ = new_log_number;
log_ = new log::Writer(lfile);
imm_ = mem_;
has_imm_.Release_Store(imm_);
mem_ = new MemTable(internal_comparator_);
mem_ -> Ref();
force = false ; // Do not force another compaction if have room
//
发起compaction,dump imm_
MaybeScheduleCompaction();}
}
return s;
}