- Python (使用pygame库)hy029.cn
这里是一个简单的pygame游戏,其中包含一个移动的矩形:
python
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption(“简单pygame游戏”)
rect_pos = [50, 50]
rect_speed = [2, 2]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((0, 0, 0)) # 填充黑色背景
pygame.draw.rect(screen, (255, 0, 0), (rect_pos[0], rect_pos[1], 50, 50)) # 绘制红色矩形
rect_pos[0] += rect_speed[0]
rect_pos[1] += rect_speed[1]
if rect_pos[0] < 0 or rect_pos[0] > 800 - 50:
rect_speed[0] = -rect_speed[0]
if rect_pos[1] < 0 or rect_pos[1] > 600 - 50:
rect_speed[1] = -rect_speed[1]
pygame.display.update()
pygame.time.Clock().tick(60) # 控制帧率
- JavaScript (使用HTML5 Canvas)
这是一个在HTML Canvas上绘制的简单游戏,其中有一个移动的圆形:
html
csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveObject : MonoBehaviour
{
public float speed = 2f;
private Vector3 direction = Vector3.right;
void Update()
{
// 根据方向移动对象
transform.position += direction * speed * Time.deltaTime;
// 当对象到达屏幕边缘时改变方向
if (transform.position.x < 0 || transform.position.x > Screen.width)
direction = new Vector3(-direction.x, direction.y, 0);
if (transform.position.y < 0 || transform.position
由于篇幅限制,我将为你展示三种不同的编程语言中的简单游戏代码示例:Python(使用pygame库)、JavaScript(在浏览器中使用HTML5 Canvas)和C#(使用Unity引擎的基础代码,虽然这不是完整的Unity项目,但可以作为起点)。
- Python (使用pygame库)
这里是一个简单的pygame游戏,其中包含一个移动的矩形:
python
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption(“简单pygame游戏”)
rect_pos = [50, 50]
rect_speed = [2, 2]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((0, 0, 0)) # 填充黑色背景
pygame.draw.rect(screen, (255, 0, 0), (rect_pos[0], rect_pos[1], 50, 50)) # 绘制红色矩形
rect_pos[0] += rect_speed[0]
rect_pos[1] += rect_speed[1]
if rect_pos[0] < 0 or rect_pos[0] > 800 - 50:
rect_speed[0] = -rect_speed[0]
if rect_pos[1] < 0 or rect_pos[1] > 600 - 50:
rect_speed[1] = -rect_speed[1]
pygame.display.update()
pygame.time.Clock().tick(60) # 控制帧率
- JavaScript (使用HTML5 Canvas)
这是一个在HTML Canvas上绘制的简单游戏,其中有一个移动的圆形:
html
csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveObject : MonoBehaviour
{
public float speed = 2f;
private Vector3 direction = Vector3.right;
void Update()
{
// 根据方向移动对象
transform.position += direction * speed * Time.deltaTime;
// 当对象到达屏幕边缘时改变方向
if (transform.position.x < 0 || transform.position.x > Screen.width)
direction = new Vector3(-direction.x, direction.y, 0);
if (transform.position.y < 0 || transform.position