WPF异常捕捉


public partial class App : Application
{
    public App()
    {
        Application.Current.DispatcherUnhandledException += Application_DispatcherUnhandledException; // UI线程异常捕获
        AppDomain.CurrentDomain.UnhandledException += Application_UnhandledException;// 非UI线程异常捕获
    }

    private void Application_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e)
    {
        LogUtil.GetInstance()?.Write(e?.Exception?.Message + Environment.NewLine + e?.Exception?.InnerException?.ToString());
    }

    private void Application_UnhandledException(object sender, UnhandledExceptionEventArgs e)
    {
        Exception ex = e?.ExceptionObject as Exception;
        LogUtil.GetInstance()?.Write(ex?.Message + Environment.NewLine + ex?.InnerException?.ToString());
    }
}

Log工具类

public class LogUtil
{
    private static LogUtil mLogUtil = null;
    private static readonly object locker = new object();

    public LogUtil()
    {

    }

    public static LogUtil GetInstance()
    {
        if (null == mLogUtil)
        {
            lock(locker)
            {
                if (null == mLogUtil)
                {
                    mLogUtil = new LogUtil();
                }
            }
        }

        return mLogUtil;
    }

    public void Write(string message)
    {
        FileStream fs = null;
        StreamWriter writer = null;
        bool directoryExist = false;
        string fileName = DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss");

        try
        {
            directoryExist = System.IO.Directory.Exists(@".\Log");
            if (!directoryExist) // Log目录不存在
            {
                DirectoryInfo directoryInfo = System.IO.Directory.CreateDirectory(@".\Log"); // 创建Log目录
            }

            /* 创建log文件 */
            fs = new FileStream(@".\Log\" + fileName + ".txt", FileMode.OpenOrCreate, FileAccess.Write);
            if (null != fs)
            {
                writer = new StreamWriter(fs);
            }

            writer?.Write(message);
        }
        finally
        {
            try
            {
                writer?.Flush();
                writer?.Close();

                fs?.Close();
            }
            finally
            { }
        }
    }
}





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