Linux 网络编程 —— socket 网络编程

1. socket 服务器与客户端开发步骤

2. TCP 服务器与客户端编程

2.1 代码示例 server.c

#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>

int main(int argc, char **argv)
{
	int s_fd;
	int c_fd;
	int n_read;
	int iRet;
	char readBuf[128];

	int mark = 0;
	char msg[128] = {0};
	struct sockaddr_in s_addr;
	struct sockaddr_in c_addr;

	if (argc != 3)
	{
		printf("param is not good\n");
		exit(-1);
	}

	memset(&s_addr, 0, sizeof(struct sockaddr_in));
	memset(&c_addr, 0, sizeof(struct sockaddr_in));

	// 1. socket
	s_fd = socket(AF_INET, SOCK_STREAM, 0);
	if (s_fd == -1)
	{
		perror("socket");
		exit(-1);
	}

	// 2. bind   配置 struct sockaddr_in 结构体,绑定时再转换成 struct sockaddr * 结构体类型
	s_addr.sin_family = AF_INET;
	s_addr.sin_port = htons(atoi(argv[2]));
	inet_aton(argv[1], &s_addr.sin_addr);

	iRet = bind(s_fd, (struct sockaddr *)&s_addr, sizeof(struct sockaddr_in));
	if (iRet == -1)
	{
		perror("bind");
		exit(-1);
	}

	// 3. listen
	iRet = listen(s_fd, 10);
	if (iRet == -1)
	{
		perror("listen");
		exit(-1);
	}

	// 4. accept
	int clen = sizeof(struct sockaddr_in);
	while (1)
	{
		c_fd = accept(s_fd, (struct sockaddr *)&c_addr, &clen);
		if (c_fd == -1)
		{
			perror("accept");
			exit(-1);
		}
		mark++;
		printf("get connect: %s\n", inet_ntoa(c_addr.sin_addr));

		// 接收到 connect 后用子进程处理
		if (fork() == 0)
		{
			sprintf(msg, "welcom No.%d client", mark); // 字符串拼接
			write(c_fd, msg, strlen(msg));

			// 不断的读取客户端发送到 c_fd 的内容
			while (1)
			{
				memset(readBuf, 0, sizeof(readBuf));
				n_read = read(c_fd, readBuf, 128);
				if (n_read == -1)
				{
					perror("read");
				}
				else if (n_read > 0)
				{
					printf("\nget command: %s \n", readBuf);
				}
				else
				{
					printf("client quit\n");
					break;
				}
			}
		}
	}
	return 0;
}

2.2 代码示例 client.c

#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>

int main(int argc, char **argv)
{
	int c_fd;
	int n_read;
	char readBuf[128];
	int tmp;
	char msg[128] = {0};
	struct sockaddr_in c_addr;

	memset(&c_addr, 0, sizeof(struct sockaddr_in));

	if (argc != 3)
	{
		printf("param is not good\n");
		exit(-1);
	}

	// 1. socket   配置 struct sockaddr_in 结构体,连接时再转换成 struct sockaddr * 结构体类型
	c_fd = socket(AF_INET, SOCK_STREAM, 0);
	if (c_fd == -1)
	{
		perror("socket");
		exit(-1);
	}

	// 2.connect
	c_addr.sin_family = AF_INET;
	c_addr.sin_port = htons(atoi(argv[2]));
	inet_aton(argv[1], &c_addr.sin_addr);

	if (connect(c_fd, (struct sockaddr *)&c_addr, sizeof(struct sockaddr)) == -1)
	{
		perror("connect");
		exit(-1);
	}

	// 连接成功
	memset(readBuf, 0, sizeof(readBuf));
	n_read = read(c_fd, readBuf, 128);
	if (n_read == -1)
	{
		perror("read");
	}
	else
	{
		printf("\nget:%s\n", readBuf);
	}

	// 不断的接收终端的命令发送至 c_fd
	while (1)
	{
		memset(msg, 0, sizeof(msg));
		printf("input: ");
		gets(msg);
		write(c_fd, msg, strlen(msg));
	}
	return 0;
}

2.3 程序运行结果

 实现服务器连接多客户端并通信。

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一个简单的socket网络编程例子: 服务器代码: #include #include #include #include #pragma comment(lib,"ws2_32.lib") //这句话的意思是加载ws2_32.lib这个静态库 #define NETWORK_EVENT WM_USER+100 //如果你用mfc做开发,你可以点击菜单project-〉setting-〉link-〉object/library中添加这个静态库。 //如果你用c语言,你需要通过#pragma comment(命令来连接静态库 int main(int argc, char* argv[]){ HANDLE hThread = NULL; //判断是否输入了端口号 if(argc!=3){ printf("Usage: %sPortNumber\n",argv[1]); exit(-1); } //把端口号转化成整数 short port; if((port = atoi(argv[2]))==0){ printf("端口号有误!"); exit(-1); } WSADATA wsa; //初始化套接字DLL if(WSAStartup(MAKEWORD(2,2),&wsa)!=0){ //高字节指定了次版本号,低字节指定了主版本号,两个字节加到一起,就是你想要的Winsock库的版本号了 printf("套接字初始化失败!"); exit(-1); } //创建套接字 SOCKET serverSocket; if((serverSocket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP))==INVALID_SOCKET){ printf("创建套接字失败!"); exit(-1); } struct sockaddr_in serverAddress; memset(&serverAddress,0,sizeof(sockaddr_in)); serverAddress.sin_family=AF_INET; serverAddress.sin_addr.S_un.S_addr = htonl(INADDR_ANY); serverAddress.sin_port = htons(port); //绑定 if(bind(serverSocket,(sockaddr*)&serverAddress,sizeof(serverAddress))==SOCKET_ERROR){ printf("套接字绑定到端口失败!端口: %d\n",port); exit(-1); } //进入侦听状态 if(listen(serverSocket,SOMAXCONN)==SOCKET_ERROR){ printf("侦听失败!"); exit(-1); } printf("Server %d is listening......\n",port); SOCKET clientSocket[5],maxSocket;//用来和客户端通信的套接字 struct sockaddr_in clientAddress;//用来和客户端通信的套接字地址 memset(&clientAddress,0,sizeof(clientAddress)); int addrlen = sizeof(clientAddress); fd_set fd_read; int i=0; int j; char buf[4096]; char buff[4096]="exit"; while(1) { FD_ZERO(&fd_read); maxSocket=serverSocket; FD_SET(serverSocket,&fd_read); //FD_SET(clientSocket[i-1],&fd_read); for(j=0;j<i;j++) { FD_SET(clientSocket[j],&fd_read); if(maxSocket"); //gets(buff); if(select(maxSocket+1,&fd_read,NULL,NULL,NULL)>0) { if(FD_ISSET(serverSocket,&fd_read)) { if(buff=="") { if((clientSocket[i++]=accept(serverSocket,(sockaddr*)&clientAddress,&addrlen))==INVALID_SOCKET) { printf("接受客户端连接失败!"); exit(-1); } else { for(j=0;j5) { printf("超过最大客户端数"); exit(-1); } } else { int bytes; for(int k=0;k<i;k++) { if(FD_ISSET(clientSocket[k],&fd_read)) { bytes=recv(clientSocket[k],buf,sizeof(buf),0); if(bytes==-1) { //listen(serverSocket,SOMAXCONN); for (int l=k;l<i;l++) clientSocket[l]=clientSocket[l+1]; i--; } /*if(bytes==0) { //printf("fdsdf"); listen(serverSocket,SOMAXCONN); for (int l=k;l0) { buf[bytes]='\0'; printf("Message from %s: %s\n",inet_ntoa(clientAddress.sin_addr),buf); if(send(clientSocket[k],buf,bytes,0)==SOCKET_ERROR) { printf("发送数据失败!"); exit(-1); } } } } } } } //清理套接字占用的资源 WSACleanup(); return 0; } 客户端代码: #include #include #include #pragma comment(lib,"ws2_32.lib") int main(int argc, char* argv[]){ //判断是否输入了IP地址和端口号 if(argc!=4){ printf("Usage: %s IPAddress PortNumber\n",argv[1]); exit(-1); } //把字符串的IP地址转化为u_long unsigned long ip; if((ip=inet_addr(argv[2]))==INADDR_NONE){ printf("不合法的IP地址:%s",argv[1]); exit(-1); } //把端口号转化成整数 short port; if((port = atoi(argv[3]))==0){ printf("端口号有误!"); exit(-1); } printf("Connecting to %s:%d......\n",inet_ntoa(*(in_addr*)&ip),port); WSADATA wsa; //初始化套接字DLL if(WSAStartup(MAKEWORD(2,2),&wsa)!=0){ printf("套接字初始化失败!"); exit(-1); } //创建套接字 SOCKET sock,serverSocket; if((sock=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP))==INVALID_SOCKET){ printf("创建套接字失败!"); exit(-1); } struct sockaddr_in serverAddress; memset(&serverAddress,0,sizeof(sockaddr_in)); serverAddress.sin_family=AF_INET; serverAddress.sin_addr.S_un.S_addr = ip; serverAddress.sin_port = htons(port); //建立和服务器的连接 if(connect(sock,(sockaddr*)&serverAddress,sizeof(serverAddress))==SOCKET_ERROR) { printf("建立连接失败!"); exit(-1); } char buf[4096]; while(1){ printf(">"); //从控制台读取一行数据 gets(buf); if(send(sock,buf,strlen(buf),0)==SOCKET_ERROR){ printf("发送c数据失败!"); exit(-1); } int bytes; if((bytes=recv(sock,buf,sizeof(buf),0))==SOCKET_ERROR) { printf("接收c数据失败!\n"); exit(-1); } else { buf[bytes]='\0'; printf("Message from %s: %s\n",inet_ntoa(serverAddress.sin_addr),buf); } } //清理套接字占用的资源 WSACleanup(); return 0; }
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