其实就是Google要求对apk大小有要求,所以要把包分离来打,
代码实现为:
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.IL2CPP);
PlayerSettings.Android.useAPKExpansionFiles = true;
emmmmm 就这样... 简单记录一下~ 继续工作了~
其实就是Google要求对apk大小有要求,所以要把包分离来打,
代码实现为:
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.IL2CPP);
PlayerSettings.Android.useAPKExpansionFiles = true;
emmmmm 就这样... 简单记录一下~ 继续工作了~