osg如何画网格

osg画网格只要是通过画线来实现的的,代码的的结构主要在于如何构造图元信息,及相应的顶点信息,将Geometry添加至节点即可实现,代码如下:


	osg::ref_ptr<osg::MatrixTransform> transformGrid = new osg::MatrixTransform();
	osg::Geode *geode = new osg::Geode();
	osg::Geometry *geom = new osg::Geometry();
	//构造顶点信息
	osg::Vec3Array *vertices = new osg::Vec3Array();
	int i;
	int num = 10;
	float rad = 5;
	vertices->push_back( osg::Vec3(0.0f,-rad,0.0f) );
	vertices->push_back( osg::Vec3(0.0f, rad,0.0f) );
	vertices->push_back( osg::Vec3(-rad,0.0f,0.0f) );
	vertices->push_back( osg::Vec3( rad,0.0f,0.0f) );
	for (i = 1; i<=num; i++)
	{
		vertices->push_back( osg::Vec3(i,-rad,0.0f) );
		vertices->push_back( osg::Vec3(i,rad,0.0f) );
		vertices->push_back( osg::Vec3(-i,-rad,0.0f) );
		vertices->push_back( osg::Vec3(-i,rad,0.0f) );
		vertices->push_back( osg::Vec3(-rad,i,0.0f) );
		vertices-&
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