场景加载:
已弃用application.LoadLevel(string)
UnityEditor.SceneManagement
:EditorSceneManager.LoadScene(string)
UnityEngine.SceneManagement
SceneManager.LoadScene(string,[LoadSceneMode.Single)
SceneManager.LoadScene(SceneManager.GetActive)
Text.text=string.Format(“{0}”,?);
资料整理
最新推荐文章于 2022-09-16 21:08:09 发布