画布
- canvas
canvas
属性名 类型 默认值 说明 canvas-id String canvas 组件的唯一标识符 disable-scroll Boolean false 当在 canvas 中移动时且有绑定手势事件时,禁止屏幕滚动以及下拉刷新 bindtouchstart EventHandle 手指触摸动作开始 bindtouchmove EventHandle 手指触摸后移动 bindtouchend EventHandle 手指触摸动作结束 bindtouchcancel EventHandle 手指触摸动作被打断,如来电提醒,弹窗 bindlongtap EventHandle 手指长按 500ms 之后触发,触发了长按事件后进行移动不会触发屏幕的滚动 binderror EventHandle 当发生错误时触发 error 事件,detail = {errMsg: 'something wrong'} <!-- canvas.wxml --> <canvas style="width: 300px; height: 200px;" canvas-id="firstCanvas"></canvas> <!-- 当使用绝对定位时,文档流后边的 canvas 的显示层级高于前边的 canvas --> <canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas"></canvas> <!-- 因为 canvas-id 与前一个 canvas 重复,该 canvas 不会显示,并会发送一个错误事件到 AppService --> <canvas style="width: 400px; height: 500px;" canvas-id="secondCanvas" binderror="canvasIdErrorCallback" ></canvas>
// canvas.js Page({ canvasIdErrorCallback(e) { console.error(e.detail.errMsg) }, onReady(e) { // 使用 wx.createContext 获取绘图上下文 context const context = wx.createCanvasContext('firstCanvas') context.setStrokeStyle('#00ff00') context.setLineWidth(5) context.rect(0, 0, 200, 200) context.stroke() context.setStrokeStyle('#ff0000') context.setLineWidth(2) context.moveTo(160, 100) context.arc(100, 100, 60, 0, 2 * Math.PI, true) context.moveTo(140, 100) context.arc(100, 100, 40, 0, Math.PI, false) context.moveTo(85, 80) context.arc(80, 80, 5, 0, 2 * Math.PI, true) context.moveTo(125, 80) context.arc(120, 80, 5, 0, 2 * Math.PI, true) context.stroke() context.draw() } })