状态模式:状态模式允许一个对象在其内部状态改变的时候改变行为。
在状态模式(State Pattern)中,类的行为是基于它的状态改变的。这种类型的设计模式属于行为型模式。
设计的时候把状态对象和目标对象分离。目标对象执行行为的时候,把目标对象传递给状态对象A,如果满足状态A的条件,执行状态A的方法,不满足状态对象A,把目标对象传递给状态对象B,如果满足状态B的条件,执行状态B的方法,以此类推
#include <iostream>
using namespace std;
class Worker;
class State
{
public:
virtual void doSomeThing(Worker *w) = 0;
};
class Worker
{
public:
Worker();
int getHour()
{
return m_hour;
}
void setHour(int hour) //改变状态 7
{
m_hour = hour;
}
State* getCurrentState()
{
return m_currstate;
}
void setCurrentState(State* state)
{
m_currstate = state;
}
void doSomeThing()
{
m_currstate->doSomeThing(this);
}
private:
int m_hour;
State *m_currstate; //对象的当前状态
};
class State1 : public State
{
public:
void doSomeThing(Worker *w);
};
class State2 : public State
{
public:
void doSomeThing(Worker *w);
};
void State1::doSomeThing(Worker *w)
{
if (w->getHour() == 7 || w->getHour() == 8)
{
cout << "吃早饭" << endl;
}
else
{
delete w->getCurrentState(); //状态1不满足要转到状态2
w->setCurrentState(new State2);
w->getCurrentState()->doSomeThing(w);
}
}
void State2::doSomeThing(Worker *w)
{
if (w->getHour() == 9 || w->getHour() == 10)
{
cout << "工作" << endl;
}
else
{ //状态2不满足要转到状态3,后者恢复到初始化状态
delete w->getCurrentState();
w->setCurrentState(new State1); //恢复到当初状态
cout << "当前时间点:" << w->getHour() << "未知状态" << endl;
}
}
Worker::Worker()
{
m_currstate = new State1;
}
void main()
{
Worker *w1 = new Worker;
w1->setHour(9);
w1->doSomeThing();
w1->setHour(9);
w1->doSomeThing();
delete w1;
system("pause");
return;
}