如何编出一个大型游戏
第五部(4000~5000行)
cin >> thing;
bool is = false;
if (type == "weapon") {
for (int i = 0; i < 100; i++) {
if (bag[i].name == thing || bag[i].Englishname == thing) {
for (int j = 0; j < 100; j++) {
if (inroom.weapon[j].name == "") {
inroom.weapon[j] = bag[i];
room[nowroomi].weapon[j] = bag[i];
break;
}
}
cout << "你丢掉一个";
color(bag[i].lv);
cout << bag[i].name << endl;
color(16);
bag[i] = {};
is = true;
break;
}
}
} else if (type == "book") {
for (int i = 0; i < 100; i++) {
if (bag2[i].name == thing || bag2[i].Englishname == thing) {
for (int j = 0; j < 100; j++) {
if (inroom.book[j].name == "") {
inroom.book[j] = bag2[i];
room[nowroomi].book[j] = bag2[i];
break;
}
}
cout << "你丢掉一个" << bag2[i].name << endl;
bag2[i] = {};
is = true;
break;
}
}
} else if (type == "thing") {
for (int i = 0; i < 100; i++) {
if (bag3[i].name == thing || bag3[i].Englishname == thing) {
for (int j = 0; j < 100; j++) {
if (inroom.thing[j].name == "") {
inroom.thing[j] = bag3[i];
room[nowroomi].thing[j] = bag3[i];
break;
}
}
cout << "你丢掉一个" << bag3[i].name << endl;
bag3[i] = {};
is = true;
break;
}
}
}
if (!is) {
cout << "你要丢什么?" << endl;
cout << "指令格式:drop <型号> <某物>" << endl;
}
} else if (ins1 == "help") {
cout << "所有指令都可使用" << endl;
cout << "指令个数:50" << endl;
cout << " _____________战斗指令_____________" << endl;
cout << "|跟某人比试: fight <某人> |" << endl;
cout << "|击杀某人: kill <某人> |" << endl;
cout << "|跟群人比试: fightall <人数><人名> |" << endl;
cout << "|击杀群人: killall <人数><人名> |" << endl;
cout << "|使用技能: <数字> |" << endl;
cout << "|__________________________________|" << endl;
cout << " _____________装备指令_____________" << endl;
cout << "|装备武器: wield <某武器> |" << endl;
cout << "|卸下武器: unwield <某武器> |" << endl;
cout << "|精炼武器: refine <装备武器> |" << endl;
cout << "|打造武器: build <某武器> |" << endl;
cout << "|自造武器: makesword(铸剑山庄可用) |" << endl;
cout << "|__________________________________|" << endl;
cout << " _____________冒险指令_____________" << endl;
cout << "|捡东西: get <型号> <某物> |" << endl;
cout << "|丢掉东西: drop <型号> <某物> |" << endl;
cout << "|询问某人: ask <某人> about <某事> |" << endl;
cout << "|移动: move <方向> |" << endl;
cout << "|用东西砸人: throw <某物> to <某人>|" << endl;
cout << "|查看状态: hp |" << endl;
cout << "|看: l/look <...> |" << endl;
cout << "|查看自己的东西: i |" << endl;
cout << "|查看自己的技能: skills |" << endl;
cout << "|买东西: buy <某物> |" << endl;
cout << "|卖东西: sell <某物> |" << endl;
cout << "|查看所卖物品: list |" << endl;
cout << "|查看矿石: minebag |" << endl;
cout << "|合成矿石: blend <两个材料> |" << endl;
cout << "|拜师: baishi <某人> |" << endl;
cout << "|查看师父技能: masterskill |" << endl;
cout << "|提升境界: uplv |" << endl;
cout << "|进入武道塔: wudaota |" << endl;
cout << "|__________________________________|" << endl;
cout << " _____________武功指令_____________" << endl;
cout << "|研读: study <某书> <次数> |" << endl;
cout << "|学习: learn <技能> <次数> |" << endl;
cout << "|使用: enable <轻功技能> |" << endl;
cout << "|打坐: dazuo <次数> |" << endl;
cout << "|疗伤: liaoshang <次数> |" << endl;
cout << "|__________________________________|" << endl;
cout << " _____________聊天指令_____________" << endl;
cout << "|说话: say <...> |" << endl;
cout << "|大喊: yell <...> |" << endl;
cout << "|__________________________________|" << endl;
cout << " _____________其他指令_____________" << endl;
cout << "|埋葬尸体: bury corpse/allcorpse |" << endl;
cout << "|帮助: help |" << endl;
cout << "|设置: set <...> to <...> |" << endl;
cout << "|关于游戏: AboutGame |" << endl;
cout << "|保存: save |" << endl;
cout << "|提升至X级巫师: UTW-X |" << endl;
cout << "|副本攻略: introduction |" << endl;
cout << "|__________________________________|" << endl;
if (IDEN == "wizard-1") {
cout << " ____________小巫师指令____________" << endl;
cout << "|去: goto <某地> |" << endl;
cout << "|__________________________________|" << endl;
}
if (IDEN == "wizard-2") {
cout << " ____________中巫师指令____________" << endl;
cout << "|去: goto <某地> |" << endl;
cout << "|雷劈: smash <某人> |" << endl;
cout << "|复制东西: clone <某物> |" << endl;
cout << "|查看某物值: score <某物> |" << endl;
cout << "|变出东西: conjure <某物> |" << endl;
cout << "|查看变出物品: ls |" << endl;
cout << "|创造武器: make_weapon |" << endl;
cout << "|__________________________________|" << endl;
}
if (IDEN == "wizard-3") {
cout << " ____________大巫师指令____________" << endl;
cout << "|去: goto <某地> |" << endl;
cout << "|雷劈: smash <某人> |" << endl;
cout << "|复制东西: clone <某物> |" << endl;
cout << "|查看某物值: score <某物> |" << endl;
cout << "|变出东西: conjure <某物> |" << endl;
cout << "|查看变出物品: ls |" << endl;
cout << "|创造武器: make_weapon |" << endl;
cout << "|更改值: call<某人><set+东西><值> |" << endl;
cout << "|__________________________________|" << endl;
}
} else if (ins1 == "hp") {
cout << "__________________________" << endl;
cout << "==========================" << endl;
cout << "|气血:" << health << "/" << maxhealth << endl;
cout << "|内力:" << force << "/" << maxforce << endl;
cout << "|经验:" << experience << endl;
cout << "|潜能:" << potential << endl;
cout << "|攻击:" << damage << endl;
cout << "|防御:" << defense << endl;
cout << "|躲避:" << dodge << endl;
cout << "|命中:" << hit << endl;
cout << "|文化:" << literate << endl;
cout << "|杀人" << killnum << "次" << endl;
cout << "|死亡" << dienum << "次" << endl;
cout << "|门派:" << mymenpai << endl;
cout << "|师父:" << myshifu << endl;
cout << "|身份:";
if (IDEN == "wizard-1") cout << "小巫师" << endl;
else if (IDEN == "wizard-2") cout << "中巫师" << endl;
else if (IDEN == "wizard-3") cout << "大巫师" << endl;
else if (IDEN == "wizard-4") cout << "天神" << endl;
else if (IDEN == "wizard-5") cout << "创世主" << endl;
else cout << "平民" << endl;
cout << "==========================" << endl;
cout << "**************************" << endl;
} else if (ins1 == "skills") {
cout << "你学会了以下技能:" << endl;
for (int i = 0; i < 9; i++) {
cout << mybasicskill[i].name;
for (int j = 0; j < (20 - mybasicskill[i].name.size()); j++) {
cout << " ";
}
cout << mybasicskill[i].level;
if (mybasicskill[i].level == 0) {
color(8);
cout << " 一无所知" << endl;
color(16);
} else if (mybasicskill[i].level < 100) {
color(2);
cout << " 初学乍练" << endl;
color(16);
} else if (mybasicskill[i].level < 200) {
color(2);
cout << " 略知一二" << endl;
color(16);
} else if (mybasicskill[i].level < 300) {
color(9);
cout << " 半生不熟" << endl;
color(16);
} else if (mybasicskill[i].level < 400) {
color(9);
cout << " 平淡无奇" << endl;
color(16);
} else if (mybasicskill[i].level < 500) {
color(9);
cout << " 心神领会" << endl;
color(16);
} else if (mybasicskill[i].level < 600) {
color(14);
cout << " 熟能生巧" << endl;
color(16);
} else if (mybasicskill[i].level < 700) {
color(14);
cout << " 高深莫测" << endl;
color(16);
} else if (mybasicskill[i].level < 800) {
color(14);
cout << " 出神入化" << endl;
color(16);
} else if (mybasicskill[i].level < 900) {
color(12);
cout << " 旷古绝伦" << endl;
color(16);
} else if (mybasicskill[i].level < 1000) {
color(12);
cout << " 绝世高深" << endl;
color(16);
} else {
color(12);
cout << " 返璞归真" << endl;
color(16);
}
}
for (int i = 0; i < 100; i++) {
if (myskill[i].name == "") {
break;
}
cout << myskill[i].name;
for (int j = 0; j < (20 - myskill[i].name.size()); j++) {
cout << " ";
}
cout << myskill[i].level;
if (myskill[i].level < 100) {
color(2);
cout << " 初学乍练" << endl;
color(16);
} else if (myskill[i].level < 200) {
color(2);
cout << " 略知一二" << endl;
color(16);
} else if (myskill[i].level < 300) {
color(9);
cout << " 半生不熟" << endl;
color(16);
} else if (myskill[i].level < 400) {
color(9);
cout << " 平淡无奇" << endl;
color(16);
} else if (myskill[i].level < 500) {
color(9);
cout << " 心神领会" << endl;
color(16);
} else if (myskill[i].level < 600) {
color(14);
cout << " 熟能生巧" << endl;
color(16);
} else if (myskill[i].level < 700) {
color(14);
cout << " 高深莫测" << endl;
color(16);
} else if (myskill[i].level < 800) {
color(14);
cout << " 出神入化" << endl;
color(16);
} else if (myskill[i].level < 900) {
color(12);
cout << " 旷古绝伦" << endl;
color(16);
} else if (myskill[i].level < 1000) {
color(12);
cout << " 绝世高深" << endl;
color(16);
} else {
color(12);
cout << " 返璞归真" << endl;
color(16);
}
}
} else if (ins1 == "wield" || ins1 == "w") {
string weapon;
cin >> weapon;
bool isweapon = false;
if (nweapon.name == "拳") {
for (int i = 0; i < 1000; i++) {
if (bag[i].name == weapon || bag[i].Englishname == weapon) {
isweapon = true;
cout << "你「刷」的抽出一把";
color(bag[i].lv);
cout << bag[i].name;
color(16);
cout << "拿在手上" << endl;
nweapon = bag[i];
health += bag[i].plushealth;
maxhealth += bag[i].plushealth;
damage += bag[i].plusdamage;
defense += bag[i].plusdefense;
force += bag[i].plusforce;
maxforce += bag[i].plusforce;
dodge += bag[i].plusdodge;
hit += bag[i].plushit;
break;
}
}
if (!isweapon) {
cout << "你没有这个武器。" << endl;
}
} else {
cout << "你已经装备着" << nweapon.type << "了" << endl;
}
} else if (ins1 == "unwield" || ins1 == "uw") {
string weapon;
cin >> weapon;
if (nweapon.name != "拳") {
if (nweapon.name == weapon || nweapon.Englishname == weapon) {
cout << "你把";
color(nweapon.lv);
cout << nweapon.name;
color(16);
cout << "放回背包" << endl;
health -= nweapon.plushealth;
maxhealth -= nweapon.plushealth;
damage -= nweapon.plusdamage;
defense -= nweapon.plusdefense;
force -= nweapon.plusforce;
maxforce -= nweapon.plusforce;
dodge -= nweapon.plusdodge;
hit -= nweapon.plushit;
nweapon = { "拳","fist","拳","这是一个拳",0,0,0,0,0,0,16 };
} else {
cout << "你没有装备着" << weapon << "啊" << endl;
}
} else {
cout << "你没有装备着任何武器啊" << endl;
}
} else if (ins1 == "study") {
string book;
int time;
cin >> book;
cin >> time;
bool is = false;
for (int i = 0; i < 200; i++) {
if (bag2[i].name == book || bag2[i].Englishname == book) {
if (bag2[i].literate_need > literate) {
cout << "你看着书上那些文字,发现自己一点也读不懂" << endl;
break;
}
if (bag2[i].name[0] == -69 && bag2[i].name[1] == -7) {
for (int j = 0; j < 9; j++) {
if (bag2[i].skill.name == mybasicskill[j].name) {
for (int k = 0; k < time; k++) {
if (potential >= mybasicskill[j].level / 2) {
potential -= mybasicskill[j].level / 2;
mybasicskill[j].level++;
damage += mybasicskill[j].plusattack;
dodge += mybasicskill[j].plusdodge;
hit += mybasicskill[j].plushit;
maxhealth += mybasicskill[j].plushealth;
health += mybasicskill[j].plushealth;
force += mybasicskill[j].plusforce;
maxforce += mybasicskill[j].plusforce;
cout << "你";
color(4);
cout << mybasicskill[j].name;
color(16);
cout << "的等级提升了!" << endl;
allskilllevel++;
} else {
cout << "可能是你缺乏实战经验,你实在理解不了" << bag2[i].name << "上所讲的东西"
<< endl;
break;
}
}
}
}
is = true;
break;
} else {
for (int j = 0; j < time; j++) {
bool have = false;
bool canstudy = true;
for (int k = 0; k < myskilli; k++) {
if (bag2[i].skill.name == myskill[k].name) {
canstudy = (potential >= myskill[k].level);
for (int a = 0; a < 100; a++) {
if (bag2[i].needskill[a] == "") {
break;
} else {
bool ishave = false;
for (int b = 0; b < 100; b++) {
if (bag2[i].needskill[a] == myskill[b].name) {
ishave = true;
canstudy &= (bag2[i].needlevel[a] <= myskill[b].level);
break;
}
}
for (int b = 0; b < 100; b++) {
if (bag2[i].needskill[a] == mybasicskill[b].name) {
ishave = true;
canstudy &= (bag2[i].needlevel[a] <= mybasicskill[b].level);
break;
}
}
canstudy &= ishave;
}
}
if (canstudy) {
potential -= myskill[k].level;
myskill[k].level++;
damage += myskill[k].plusattack;
dodge += myskill[k].plusdodge;
hit += myskill[k].plushit;
maxhealth += myskill[k].plushealth;
health += myskill[k].plushealth;
maxforce += myskill[k].plusforce;
force += myskill[k].plusforce;
cout << "你";
color(4);
cout << myskill[k].name;
color(16);
cout << "的等级提升了!" << endl;
allskilllevel++;
if (bag2[i].skill.name == "「反弹剑法」") {
reboundnum += 1;
}
} else {
cout << "可能是缺乏实战经验,你实在理解不了" << bag2[i].name << "上所讲的东西"
<< endl;
}
have = true;
break;
}
}
if (!canstudy) {
break;
}
if (!have) {
myskill[myskilli++] = bag2[i].skill;
if (bag2[i].skill.name == "「反弹剑法」") {
isrebound = true;
reboundnum = 10;
}
cout << "你";
color(4);
cout << bag2[i].skill.name;
color(16);
cout << "的等级提升了!" << endl;
allskilllevel++;
}
}
is = true;
break;
}
}
}
if (!is) {
cout << "你要读什么书?" << endl;
cout << "指令格式:study <书> <次数>" << endl;
}
} else if (ins1 == "say") {
string say;
cin >> say;
cout << "你说:“";
color(8);
cout << say;
color(16);
cout << "”" << endl;
} else if (ins1 == "yell") {
string yell;
cin >> yell;
cout << "你大喊:“";
color(4);
cout << yell;
color(16);
cout << "”" << endl;
if (yell == "我太难了!" || yell == "我太难了。" || yell == "我太难了") {
Sleep(1000);
color(6);
cout << "天下掉下来一本武功秘籍..." << endl;
color(16);
color(6);
cout << "【东拉西扯】某人:听说有一本武功秘籍掉在了" << inroom.name << "" <<
endl;
color(16);
for (int i = 0; i < 100; i++) {
if (inroom.book[i].name == "") {
inroom.book[i] = { "绝世武功秘籍","book",{"绝世武功","你拿起手中w胡乱舞几招,再一看,e已经死了...","kongfu",2000000000,1,"剑",0,0,0,10000000,0,1,0,0,true,0},0,{},{},"神:现在不难了吧...",0 };
break;
}
}
}
if (yell == "我想死!" || yell == "我想死。" || yell == "我想死") {
color(6);
cout << "天上传来一个沉闷的声音:“那就死吧!”" << endl;
color(16);
health = 0;
}
} else if (ins1 == "bury") {
string a;
cin >> a;
if (a == "allcorpse") {
bool ishave = false;
for (int i = 0; i < 100; i++) {
if (inroom.thing[i].Englishname == "corpse") {
cout << "你埋葬了" << inroom.thing[i].name << endl;
inroom.thing[i] = {};
room[nowroomi].thing[i] = {};
ishave = true;
}
}
if (!ishave) {
cout << "这里没有尸体啊?";
}
} else if (a == "corpse") {
bool ishave = false;
for (int i = 0; i < 100; i++) {
if (inroom.thing[i].Englishname == "corpse") {
cout << "你埋葬了" << inroom.thing[i].name << endl;
inroom.thing[i] = {};
room[nowroomi].thing[i] = {};
ishave = true;
break;
}
}
if (!ishave) {
cout << "这里没有尸体啊?";
}
} else {
cout << "什么?" << endl;
cout << "如果你不知道指令,请输入 help 查询" << endl;
}
} else if (ins1 == "set") {
string which;
string what;
cin >> which;
if (which == "?") {
cout << "set <...> to <...>" << endl;
cout << "现在可以设置指针(pointer)就是这个:" << endl;
cout << "↓" << endl;
cout << ">set ?" << endl;
} else {
cin >> what >> what;
if (which == "pointer") {
po = what;
color(6);
cout << "设置成功..." << endl;
color(16);
}
}
} else if (ins1 == "sell") {
string thing;
cin >> thing;
bool issell = false;
if (inroom.isshop == true) {
for (int i = 0; i < 200; i++) {
if (bag[i].Englishname == thing || bag[i].name == thing) {
cout << "你买掉了";
color(8);
cout << bag[i].name;
color(16);
cout << ",获得了";
color(6);
cout << bag[i].coin / 2;
color(16);
cout << "个铜钱" << endl;
coin += bag[i].coin / 2;
bag[i] = {};
issell = true;
break;
}
}
if (!issell) {
for (int i = 0; i < 200; i++) {
if (bag2[i].Englishname == thing || bag2[i].name == thing) {
cout << "你买掉了";
color(8);
cout << bag2[i].name;
color(16);
cout << ",获得了";
color(6);
cout << bag2[i].coin / 2;
color(16);
cout << "个铜钱" << endl;
coin += bag2[i].coin / 2;
bag2[i] = {};
issell = true;
break;
}
}
}
if (!issell) {
for (int i = 0; i < 200; i++) {
if (bag3[i].Englishname == thing || bag3[i].name == thing) {
cout << "你买掉了";
color(8);
cout << bag3[i].name;
color(16);
cout << ",获得了";
color(6);
cout << bag3[i].coin / 2;
color(16);
cout << "个铜钱" << endl;
coin += bag3[i].coin / 2;
bag3[i] = {};
issell = true;
break;
}
}
}
if (!issell) {
cout << "你没有这东西啊" << endl;
}
} else {
cout << "这里不是商店啊?" << endl;
}
} else if (ins1 == "list") {
if (inroom.isshop == false) {
cout << "这里没有任何摆摊的商人" << endl;
} else {
cout << "这里现在出售以下物品:" << endl;
cout << "_________________________" << endl;
for (int i = 0; i < 100; i++) {
if (inroom.booksell[i].name != "") {
cout << inroom.booksell[i].name << "(";
color(3);
cout << inroom.booksell[i].Englishname;
color(16);
cout << ")";
for (int j = 0;
j < 28 - inroom.booksell[i].name.size() - inroom.booksell[i].Englishname.size();
j++) {
cout << " ";
}
color(6);
cout << inroom.booksell[i].coin;
color(16);
cout << "文" << endl;
}
}
for (int i = 0; i < 100; i++) {
if (inroom.thingsell[i].name != "") {
cout << inroom.thingsell[i].name << "(";
color(3);
cout << inroom.thingsell[i].Englishname;
color(16);
cout << ")";
for (int j = 0;
j < 28 - inroom.thingsell[i].name.size() -
inroom.thingsell[i].Englishname.size(); j++) {
cout << " ";
}
color(6);
cout << inroom.thingsell[i].coin;
color(16);
cout << "文" << endl;
}
}
for (int i = 0; i < 100; i++) {
if (inroom.weaponsell[i].name != "") {
cout << inroom.weaponsell[i].name << "(";
color(3);
cout << inroom.weaponsell[i].Englishname;
color(16);
cout << ")";
for (int j = 0;
j < 28 - inroom.weaponsell[i].name.size() -
inroom.weaponsell[i].Englishname.size(); j++) {
cout << " ";
}
color(6);
cout << inroom.weaponsell[i].coin;
color(16);
cout << "文" << endl;
}
}
cout << "_________________________" << endl;
}
} else if (ins1 == "buy") {
string thing;
cin >> thing;
bool isfind = false;
for (int i = 0; i < 100; i++) {
if (thing == inroom.weaponsell[i].Englishname
|| thing == inroom.weaponsell[i].name) {
if (gold * 10000 + silver * 100 + coin < inroom.weaponsell[i].coin) {
cout << "你的钱不够" << endl;
} else {
cout << "你买下了" << inroom.weaponsell[i].name << endl;
coin = gold * 10000 + silver * 100 + coin;
gold = 0;
silver = 0;
coin -= inroom.weaponsell[i].coin;
for (int j = 0; j < 200; j++) {
if (bag[j].name == "") {
bag[j] = inroom.weaponsell[i];
break;
}
}
}
isfind = true;
break;
}
}
for (int i = 0; i < 100; i++) {
if (thing == inroom.booksell[i].Englishname
|| thing == inroom.booksell[i].name) {
if (gold * 10000 + silver * 100 + coin < inroom.booksell[i].coin) {
cout << "你的钱不够" << endl;
} else {
cout << "你买下了" << inroom.booksell[i].name << endl;
coin = gold * 10000 + silver * 100 + coin;
gold = 0;
silver = 0;
coin -= inroom.booksell[i].coin;
for (int j = 0; j < 200; j++) {
if (bag2[j].name == "") {
bag2[j] = inroom.booksell[i];
break;
}
}
}
isfind = true;
break;
}
}
for (int i = 0; i < 100; i++) {
if (thing == inroom.thingsell[i].Englishname
|| thing == inroom.thingsell[i].name) {
if (gold * 10000 + silver * 100 + coin < inroom.thingsell[i].coin) {
cout << "你的钱不够" << endl;
} else {
cout << "你买下了" << inroom.thingsell[i].name << endl;
coin = gold * 10000 + silver * 100 + coin;
gold = 0;
silver = 0;
coin -= inroom.thingsell[i].coin;
for (int j = 0; j < 200; j++) {
if (bag3[j].name == "") {
bag3[j] = inroom.thingsell[i];
break;
}
}
}
isfind = true;
break;
}
}
if (!isfind) {
cout << "这里不卖这样东西" << endl;
}
} else if (ins1 == "fight" || ins1 == "f") {
string name;
cin >> name;
bool is = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == name || inroom.people[i].Englishname == name) {
x[0] = inroom.people[i];
y[0] = i;
fightall(x, 1, y);
is = true;
break;
}
}
if (!is) {
cout << "你要击杀谁?" << endl;
cout << "指令格式:kill <某人>" << endl;
}
} else if (ins1 == "fightall") {
string name;
int many;
cin >> many;
int num = 0;
bool is = false;
for (int i = 0; i < many; i++) {
cin >> name;
for (int j = 0; j < 100; j++) {
if (inroom.people[j].name == name || inroom.people[j].Englishname == name) {
x[num] = inroom.people[j];
y[num] = j;
num++;
is = true;
break;
}
}
}
if (!is) {
cout << "你要击杀谁?" << endl;
cout << "指令格式:kill <某人>" << endl;
} else {
fightall(x, num, y);
}
} else if (ins1 == "AboutGame") {
color(4);
cout << "-========================================================" << endl;
color(16);
cout << "|版本:" << edition << "无存档" << endl;
cout << "|作者:Evan_song" << endl;
cout << "|游戏特色:模仿武林,可以创建各门派,拜师学武" << endl;
cout << "|本版本修复了战斗BUG,新增人物自动走动" << endl;
cout << "|本游戏正处于游玩版中" << endl;
color(4);
cout << "-========================================================" << endl;
color(16);
} else if (ins1 == "save") {
cout << "本版本是无存档游玩版..." << endl;
} else if (ins1 == "UpToWizard-1" || ins1 == "UTW-1" || ins1 == "wizard-1") {
int pass;
cout << "请输入密码:";
int realpass = rand();
ofstream outdata("data2.txt", ios::binary | ios::app | ios::in | ios::out);
outdata << realpass << endl;
cin >> pass;
if (pass == realpass) {
IDEN = "wizard-1";
cout << "您成功提升为";
color(2);
cout << "小巫师" << endl;
color(16);
}
} else if (ins1 == "UpToWizard-2" || ins1 == "UTW-2" || ins1 == "wizard-2") {
int pass;
cout << "请输入密码:";
int realpass = rand();
ofstream outdata("data2.txt", ios::binary | ios::app | ios::in | ios::out);
outdata << realpass << endl;
cin >> pass;
if (pass == realpass) {
IDEN = "wizard-2";
cout << "您成功提升为";
color(1);
cout << "中巫师" << endl;
color(16);
}
} else if (ins1 == "UpToWizard-3" || ins1 == "UTW-3" || ins1 == "wizard-3") {
int pass;
cout << "请输入密码:";
int realpass = rand();
ofstream outdata("data2.txt", ios::binary | ios::app | ios::in | ios::out);
outdata << realpass << endl;
cin >> pass;
if (pass == realpass) {
IDEN = "wizard-3";
cout << "您成功提升为";
color(5);
cout << "大巫师" << endl;
color(16);
}
} else if (ins1 == "UpToWizard-4" || ins1 == "UTW-4" || ins1 == "wizard-4") {
int pass;
cout << "请输入密码:";
int realpass = rand();
ofstream outdata("data2.txt", ios::binary | ios::app | ios::in | ios::out);
outdata << realpass << endl;
cin >> pass;
if (pass == realpass) {
IDEN = "wizard-4";
cout << "您成功提升为";
color(6);
cout << "天神" << endl;
color(16);
}
} else if (ins1 == "UpToWizard-5" || ins1 == "UTW-5" || ins1 == "wizard-5") {
int pass;
cout << "请输入密码:";
int realpass = rand();
ofstream outdata("data2.txt", ios::binary | ios::app | ios::in | ios::out);
outdata << realpass << endl;
cin >> pass;
if (pass == realpass) {
IDEN = "wizard-5";
cout << "您成功提升为";
color(4);
cout << "创世主" << endl;
color(16);
}
} else if (ins1 == "goto") {
if (IDEN == "wizard-1" || IDEN == "wizard-2" || IDEN == "wizard-3"
|| IDEN == "wizard-4" || IDEN == "wizard-5") {
string w;
bool is = false;
cin >> w;
for (int i = 0; i < 100; i++) {
if (room[i].Englishname == w) {
color(6);
cout << "你化作长虹而去" << endl;
color(16);
nowroomi = i;
inroom = room[i];
outroom();
color(6);
cout << "你见到了地方,收起金光,稳稳地站在了地上" << endl;
color(16);
is = true;
break;
}
}
if (!is) {
cout << "你要去哪里?" << endl;
cout << "指令格式:goto <某地>" << endl;
}
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "smash") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
string w;
bool is = false;
cin >> w;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].Englishname == w) {
color(4);
cout << "突然,乌云密布,天空中劈下一道闪电..." << endl;
cout << "正中";
color(6);
cout << inroom.people[i].name << endl << inroom.people[i].name;
color(4);
cout << "大叫一声,口吐鲜血,倒在地上,死了!" << endl;
color(16);
make_corpse(inroom.people[i], inroom.people[i].weapon);
break;
}
}
if (!is) {
cout << "你要劈谁?" << endl;
cout << "指令格式:smash <某人>" << endl;
}
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "ls") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
cout << "屠龙刀(tulongdao) 倚天剑(yitianjian) 射日弓(sherigong)" << endl;
cout << "战神弓(zhanshengong) 战神剑(zhanshengjian) 战神甲(zhanshenjia) 战神靴(zhanshenjian) 战神刀(zhanshendao)"
<< endl;
cout << "战神棍(zhanshengun) 战神鞭(zhanshenbian)" << endl;
cout << "钢刀(blade) 剑(sword) 长剑(longsword) 凝碧剑(greensword) 斩铁刀(zhantiedao)"
<< endl;
cout << "齐眉棍(qimeigun) 打狗棍(dagougun)" << endl;
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "make_weapon") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
int i;
for (i = 0; i < 100; i++) {
if (inroom.thing[i].name == "") {
break;
}
}
cout << "武器类型有:{剑,刀,鞭,棍,拳}" << endl;
cout << "格式: make<名字><英文名><武器类型><武器描述><价格><攻击><增加生命><增加内力><增加防御><增加轻功><增加命中>"
<< endl;
cin >> inroom.weapon[i].name >> inroom.weapon[i].Englishname >>
inroom.weapon[i].type >> inroom.weapon[i].tell >> inroom.weapon[i].coin >>
inroom.weapon[i].plusdamage >> inroom.weapon[i].plushealth >>
inroom.weapon[i].plusforce >> inroom.weapon[i].plusdefense >>
inroom.weapon[i].plusdodge >> inroom.weapon[i].plushit;
inroom.weapon[i].lv = 16;
room[nowroomi].weapon[i] = inroom.weapon[i];
color(6);
cout << "创造成功。" << endl;
color(16);
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "make_thing") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
int i;
for (i = 0; i < 100; i++) {
if (inroom.thing[i].name == "") {
break;
}
}
cout << "格式: make<名字><英文名><物品描述><价格>" << endl;
cin >> inroom.thing[i].name >> inroom.thing[i].Englishname >>
inroom.thing[i].tell >> inroom.thing[i].coin;
room[nowroomi].thing[i] = inroom.thing[i];
color(6);
cout << "创造成功。" << endl;
color(16);
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "make_book") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
color(4);
cout << "暂不支持创造书" << endl;
color(16);
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "call") {
if (IDEN == "wizard-3" || IDEN == "wizard-4" || IDEN == "wizard-5") {