float SqrtByCarmack( float number )
{
int i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( int * ) &y;
i = 0x5f375a86 - ( i >> 1 );
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) );
y = y * ( threehalfs - ( x2 * y * y ) );
y = y * ( threehalfs - ( x2 * y * y ) );
return number*y;
}