工厂模式——计算器

using System;
using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

public class GongChangBass {

private double _NumberA;

private double _NumberB;

public double NumberA
  {
    get { return _NumberA; }
    set { _NumberA = value; }
  }

public  double  NumberB
 {
   get { return _NumberB; }
   set { _NumberB = value; }
  }

public virtual double OnGetResult()
{
    double result = 0;
    return result;
   }
 }//数据封装
 class OnSuanFaAdd: GongChangBass
{
public override double OnGetResult()
{
    double result = 0;
    result = NumberA + NumberB;
    return result;
      }
 }//加法
   class OnSuanFaJian : GongChangBass
  {
   public override double OnGetResult()
  {
     double result = 0;
    result = NumberA - NumberB;
    return result;
  }
}//减法
class OnSuanFaCheng : GongChangBass
 {
  public override double OnGetResult()
{
      double result = 0;
    result = NumberA * NumberB;
    return result;
   }
     }//乘法
  class OnSuanFaChu : GongChangBass
 {
public override double OnGetResult()
{
    double result = 0;
    if (NumberB ==0)
    {
        throw new Exception("除数不为0");
    }
    result = NumberA / NumberB;
    return result;
    }
  }//除法
   public class OnGongChang
{
public static GongChangBass CreatGongChangBass(string opera)
{
    GongChangBass oper = null;
    switch (opera)
    {
        case "+":
            oper = new OnSuanFaAdd();
            break;
        case "-":
            oper = new OnSuanFaJian();
            break;
        case "*":
            oper = new OnSuanFaCheng();
            break;
        case "/":
            oper = new OnSuanFaCheng();
            break;
    }
    return oper ;
}

 }//工厂实例
 public class OnMain: MonoBehaviour
 {
private void Start()
{
    GongChangBass oper;
    oper = OnGongChang.CreatGongChangBass("+");
    oper.NumberA = 1;
    oper.NumberB = 2;
    double result = oper.OnGetResult();
}
 }//最后的调用
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