using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GongChangBass {
private double _NumberA;
private double _NumberB;
public double NumberA
{
get { return _NumberA; }
set { _NumberA = value; }
}
public double NumberB
{
get { return _NumberB; }
set { _NumberB = value; }
}
public virtual double OnGetResult()
{
double result = 0;
return result;
}
}//数据封装
class OnSuanFaAdd: GongChangBass
{
public override double OnGetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}//加法
class OnSuanFaJian : GongChangBass
{
public override double OnGetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}//减法
class OnSuanFaCheng : GongChangBass
{
public override double OnGetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}//乘法
class OnSuanFaChu : GongChangBass
{
public override double OnGetResult()
{
double result = 0;
if (NumberB ==0)
{
throw new Exception("除数不为0");
}
result = NumberA / NumberB;
return result;
}
}//除法
public class OnGongChang
{
public static GongChangBass CreatGongChangBass(string opera)
{
GongChangBass oper = null;
switch (opera)
{
case "+":
oper = new OnSuanFaAdd();
break;
case "-":
oper = new OnSuanFaJian();
break;
case "*":
oper = new OnSuanFaCheng();
break;
case "/":
oper = new OnSuanFaCheng();
break;
}
return oper ;
}
}//工厂实例
public class OnMain: MonoBehaviour
{
private void Start()
{
GongChangBass oper;
oper = OnGongChang.CreatGongChangBass("+");
oper.NumberA = 1;
oper.NumberB = 2;
double result = oper.OnGetResult();
}
}//最后的调用
工厂模式——计算器
最新推荐文章于 2022-09-29 20:52:42 发布