根据HiMi的写的android摇杆

本站文章均为 李华明Himi 原创,转载务必在明显处注明:(作者新浪微博: @李华明Himi 
转载自【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2dx/721.html
 


 

Cpp:
 
#include "HeroRun.h"
 
//更新遥感位置:
void HeroRun::updatePos(float dt)
{
         //ccpAdd= x1 + x2,y1 + y2;
         //ccpSub= x1- x2,y1 - y2;
         jsSprite->setPosition(ccpAdd(jsSprite->getPosition(),
                   ccpMult(ccpSub(currentPoint,jsSprite->getPosition()),0.5)));
}
 
//启动遥感;
void HeroRun::Active()
{
         if(!active){
                   active= true;
                   schedule(schedule_selector(HeroRun::updatePos),0.1f);//更新遥感位置;
                   //触摸事件都是由touchDispatcher分发的:就是触摸事件分发器;
                   CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);//添加触摸委托;
         }
 
}
/************************************************************************/
/* 对对象的写法,如果存在则删除,或者,如果不存在则创建;                                                                    */
/************************************************************************/
 
//解除遥感:
void HeroRun::Inactive()
{
         if(active)
         {
                   active= false;
                   this->unschedule(schedule_selector(HeroRun::updatePos));//删除
                   CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);//删除
         }
}
 
//遥感方向:
CCPoint HeroRun::getDirection()
{
         //ccpNormalize(v)// 返回v的标准化向量,就是长度为1,当前点减去中心点的方式获取方向;
         returnccpNormalize(ccpSub(centerPoint, currentPoint));
}
 
//遥感力度://ccpDistance 点1到点2的距离;
float HeroRun::getVelocity()
{
         returnccpDistance(centerPoint, currentPoint);
}
//初始化遥感;
HeroRun* HeroRun::HRockerWithCenter(CCPointaPoint, float aRadius, CCSprite* aJsSprite, CCSprite* aJsBg, bool_isFollowRole){
         HeroRun*jstick = new HeroRun;
         jstick->initWithCenter(aPoint,aRadius, aJsSprite, aJsBg, _isFollowRole);
         returnjstick;
}
//点中
bool HeroRun::ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent)
{
         if(!active)
         {
                   returnfalse;
         }
         this->setVisible(true);
         CCPointtouchPoint = pTouch->getLocationInView();//点在窗口内;
         touchPoint= CCDirector::sharedDirector()->convertToGL(touchPoint);//转为GL坐标;
         if(!isFollowRole)
         {
                   if(ccpDistance(touchPoint, centerPoint) > radius)//如果两点大于半径就取消;
                   {
                            returnfalse;
                   }
         }
         currentPoint= touchPoint;//重设当前位置;
         if(isFollowRole)
         {
                   centerPoint= currentPoint;
                   jsSprite->setPosition(currentPoint);
                   this->getChildByTag(88)->setPosition(currentPoint);//获取精灵设置当前位置;
         }
         returntrue;
}
//移动;
void HeroRun::ccTouchMoved(CCTouch *pTouch,CCEvent *pEvent)
{
         CCPointtouchPoint = pTouch->getLocationInView();
         touchPoint= CCDirector::sharedDirector()->convertToGL(touchPoint);
 
         //ccpNormalize(ccpSub(touchPoint,centerPoint) 获取方向;
         if(ccpDistance(touchPoint,centerPoint) > radius)//大于半径获取当前点;
         {
                   currentPoint= ccpAdd(centerPoint, ccpMult(ccpNormalize(ccpSub(touchPoint, centerPoint)),radius));
         }
         else
         {
                   currentPoint= touchPoint;
         }
}
 
//移动结束:
void HeroRun::ccTouchEnded(CCTouch *pTouch,CCEvent *pEvent)
{
         currentPoint= centerPoint;
         if(isFollowRole)
         {
                   this->setVisible(false);
         }
}
//初始化中心点;
HeroRun* HeroRun::initWithCenter(CCPointaPoint, float aRadius, CCSprite* aJsSprite, CCSprite* aJsBg, bool_isFollowRole)
{
         isFollowRole= _isFollowRole;
         active= false;
         radius= aRadius;
         if(!_isFollowRole)
         {
                   centerPoint= aPoint;
         }
         else
         {
                   centerPoint= ccp(0, 0);
         }
 
         currentPoint= centerPoint;
         jsSprite= aJsSprite;
         jsSprite->setPosition(currentPoint);
         aJsBg->setPosition(centerPoint);
 
         aJsBg->setTag(88);
         this->addChild(aJsBg);
         this->addChild(jsSprite);
         if(isFollowRole)
         {
                   this->setVisible(false);
         }
         this->Active();//激活遥感;
         returnthis;
}
 
 
 

.h

 

#ifndef __HeroRun_H__
#define __HeroRun_H__
 
#include "cocos2d.h"
USING_NS_CC;
 
/************************************************************************/
/* 遥感实现;                                                                    */
/************************************************************************/
class HeroRun:public CCLayer
{
public:
 
         staticHeroRun * HRockerWithCenter(CCPoint aPoint, float aRadius,
                                                                                       CCSprite * aJsSprite, CCSprite * aJsBg,
                                                                                       bool _isFollowRole);
 
         //启动遥感;
         voidActive();
 
         //解除遥感;
         voidInactive();
 
private:
         HeroRun* initWithCenter(CCPoint aPoint, float aRadius,
                                                                  CCSprite *aJsSprite, CCSprite * aJsBg, bool_isFollowRole);
         CCPointcenterPoint;//遥感中心;
         CCPointcurrentPoint;//遥感当前位置;
 
         boolactive;//是否激活遥感;
         floatradius;//遥感半径;
         CCSprite* jsSprite;
         boolisFollowRole;//是否跟随用户点击;
         CCPointgetDirection();//获取方向;
         floatgetVelocity();//获取速率;遥感力度,从点1到点2的距离来算;
         voidupdatePos(float dt);//更新位置;
 
 
         //触摸事件;
         virtualbool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
         virtualvoid ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
         virtualvoid ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
        
 
};
 
#endif
 

 


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