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转载自【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2dx/721.html
Cpp:
#include "HeroRun.h"
//更新遥感位置:
void HeroRun::updatePos(float dt)
{
//ccpAdd= x1 + x2,y1 + y2;
//ccpSub= x1- x2,y1 - y2;
jsSprite->setPosition(ccpAdd(jsSprite->getPosition(),
ccpMult(ccpSub(currentPoint,jsSprite->getPosition()),0.5)));
}
//启动遥感;
void HeroRun::Active()
{
if(!active){
active= true;
schedule(schedule_selector(HeroRun::updatePos),0.1f);//更新遥感位置;
//触摸事件都是由touchDispatcher分发的:就是触摸事件分发器;
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);//添加触摸委托;
}
}
/************************************************************************/
/* 对对象的写法,如果存在则删除,或者,如果不存在则创建; */
/************************************************************************/
//解除遥感:
void HeroRun::Inactive()
{
if(active)
{
active= false;
this->unschedule(schedule_selector(HeroRun::updatePos));//删除
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);//删除
}
}
//遥感方向:
CCPoint HeroRun::getDirection()
{
//ccpNormalize(v)// 返回v的标准化向量,就是长度为1,当前点减去中心点的方式获取方向;
returnccpNormalize(ccpSub(centerPoint, currentPoint));
}
//遥感力度://ccpDistance 点1到点2的距离;
float HeroRun::getVelocity()
{
returnccpDistance(centerPoint, currentPoint);
}
//初始化遥感;
HeroRun* HeroRun::HRockerWithCenter(CCPointaPoint, float aRadius, CCSprite* aJsSprite, CCSprite* aJsBg, bool_isFollowRole){
HeroRun*jstick = new HeroRun;
jstick->initWithCenter(aPoint,aRadius, aJsSprite, aJsBg, _isFollowRole);
returnjstick;
}
//点中
bool HeroRun::ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent)
{
if(!active)
{
returnfalse;
}
this->setVisible(true);
CCPointtouchPoint = pTouch->getLocationInView();//点在窗口内;
touchPoint= CCDirector::sharedDirector()->convertToGL(touchPoint);//转为GL坐标;
if(!isFollowRole)
{
if(ccpDistance(touchPoint, centerPoint) > radius)//如果两点大于半径就取消;
{
returnfalse;
}
}
currentPoint= touchPoint;//重设当前位置;
if(isFollowRole)
{
centerPoint= currentPoint;
jsSprite->setPosition(currentPoint);
this->getChildByTag(88)->setPosition(currentPoint);//获取精灵设置当前位置;
}
returntrue;
}
//移动;
void HeroRun::ccTouchMoved(CCTouch *pTouch,CCEvent *pEvent)
{
CCPointtouchPoint = pTouch->getLocationInView();
touchPoint= CCDirector::sharedDirector()->convertToGL(touchPoint);
//ccpNormalize(ccpSub(touchPoint,centerPoint) 获取方向;
if(ccpDistance(touchPoint,centerPoint) > radius)//大于半径获取当前点;
{
currentPoint= ccpAdd(centerPoint, ccpMult(ccpNormalize(ccpSub(touchPoint, centerPoint)),radius));
}
else
{
currentPoint= touchPoint;
}
}
//移动结束:
void HeroRun::ccTouchEnded(CCTouch *pTouch,CCEvent *pEvent)
{
currentPoint= centerPoint;
if(isFollowRole)
{
this->setVisible(false);
}
}
//初始化中心点;
HeroRun* HeroRun::initWithCenter(CCPointaPoint, float aRadius, CCSprite* aJsSprite, CCSprite* aJsBg, bool_isFollowRole)
{
isFollowRole= _isFollowRole;
active= false;
radius= aRadius;
if(!_isFollowRole)
{
centerPoint= aPoint;
}
else
{
centerPoint= ccp(0, 0);
}
currentPoint= centerPoint;
jsSprite= aJsSprite;
jsSprite->setPosition(currentPoint);
aJsBg->setPosition(centerPoint);
aJsBg->setTag(88);
this->addChild(aJsBg);
this->addChild(jsSprite);
if(isFollowRole)
{
this->setVisible(false);
}
this->Active();//激活遥感;
returnthis;
}
.h
#ifndef __HeroRun_H__
#define __HeroRun_H__
#include "cocos2d.h"
USING_NS_CC;
/************************************************************************/
/* 遥感实现; */
/************************************************************************/
class HeroRun:public CCLayer
{
public:
staticHeroRun * HRockerWithCenter(CCPoint aPoint, float aRadius,
CCSprite * aJsSprite, CCSprite * aJsBg,
bool _isFollowRole);
//启动遥感;
voidActive();
//解除遥感;
voidInactive();
private:
HeroRun* initWithCenter(CCPoint aPoint, float aRadius,
CCSprite *aJsSprite, CCSprite * aJsBg, bool_isFollowRole);
CCPointcenterPoint;//遥感中心;
CCPointcurrentPoint;//遥感当前位置;
boolactive;//是否激活遥感;
floatradius;//遥感半径;
CCSprite* jsSprite;
boolisFollowRole;//是否跟随用户点击;
CCPointgetDirection();//获取方向;
floatgetVelocity();//获取速率;遥感力度,从点1到点2的距离来算;
voidupdatePos(float dt);//更新位置;
//触摸事件;
virtualbool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtualvoid ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtualvoid ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
};
#endif