Player = {}
Player.__index = Player
function Player.New()
local obj = { name = "default" }
setmetatable(obj,Player)
return obj
end
function Player:Speak()
print(self.name."say hello")
end
PlayerQueue = {}
PlayerQueue.__index = PlayerQueue
setmetatable(PlayerQueue,Player)
function PlayerQueue.New()
local obj = {name = "PlayerQueue"}
setmetatable(obj,PlayerQueue)
return obj
end
local playerQueue = PlayerQueue.New()
playerQueue:Speek()
11 lua 继承
最新推荐文章于 2023-05-11 16:19:30 发布