using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Num : MonoBehaviour
{
public Text currentScoreText;
private int mOldScore = 0;
private Sequence mScoreSequence;
private void Start()
{
UpdatePanelInfo(255);
}
public void UpdatePanelInfo(int newScore)
{
mScoreSequence.Append(DOTween.To(delegate (float value)
{
var temp = Math.Floor(value);
currentScoreText.text = temp + "";
}, mOldScore, newScore, 0.4f)).SetEase(Ease.Linear);
mOldScore = newScore;
}
}