主要解决:在软件系统中,行为请求者与行为实现者通常是一种紧耦合的关系,但某些场合,比如需要对行为进行记录、撤销或重做、事务等处理时,这种无法抵御变化的紧耦合的设计就不太合适。对行为进行"记录、撤销/重做、事务"等处理
public class Main {
public static void main(String[] args) {
Content c = new Content();
Command insertCommand = new InsertCommand(c);
insertCommand.doit();
insertCommand.undo();
Command copyCommand = new CopyCommand(c);
insertCommand.doit();
insertCommand.undo();
Command deleteCommand = new DeleteCommand(c);
deleteCommand.doit();
deleteCommand.undo();
List<Command> commands = new ArrayList<>();
commands.add(new InsertCommand(c));
commands.add(new CopyCommand(c));
commands.add(new DeleteCommand(c));
for(Command comm : commands) {
comm.doit();
}
System.out.println(c.msg);
for(int i= commands.size()-1; i>=0; i--) {
commands.get(i).undo();
}
System.out.println(c.msg);
}
}
public class CopyCommand extends Command {
Content c;
public CopyCommand(Content c) {
this.c = c;
}
@Override
public void doit() {
c.msg = c.msg + c.msg;
}
@Override
public void undo() {
c.msg = c.msg.substring(0, c.msg.length()/2);
}
}