第五节 五彩的光源

本节从webgl中文网学习:http://www.hewebgl.com/article/getarticle/60


<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title>Three框架</title>
		<script src="js/three.js"></script>
		<style type="text/css">
			div#canvas-frame {
				border: none;
				cursor: pointer;
				width: 100%;
				height: 600px;
				background-color: #EEEEEE;
			}

		</style>
		<script>
            //渲染器
            var renderer;
            function initThree() {
                width = document.getElementById('canvas-frame').clientWidth;
                height = document.getElementById('canvas-frame').clientHeight;
                renderer = new THREE.WebGLRenderer({
                    antialias : true
                });
                renderer.setSize(width, height);
                document.getElementById('canvas-frame').appendChild(renderer.domElement);
                renderer.setClearColor(0xFFFFFF, 1.0);
            }
            //相机
            var camera;
            function initCamera() {
                camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
                camera.position.x = 600;
                camera.position.y = 0;
                camera.position.z = 600;
                camera.up.x = 0;
                camera.up.y = 1;
                camera.up.z = 0;
                camera.lookAt({
                    x : 0,
                    y : 0,
                    z : 0
                });
            }
            // 场景
            var scene;
            function initScene() {
                scene = new THREE.Scene();
            }
            //灯光
            var light;
            function initLight() {
                //********* 环境光 **********
                light = new THREE.AmbientLight(0x00FF00);  //环境光,影响整个环境,亮度一样
                light.position.set(100, 100, 200);
                scene.add(light); 
                //********* 平行光 **********
                //light = new THREE.DirectionalLight(0xFF0000, 1);  //平行光(颜色,强度),定向光,按照方向
                //light.position.set(0, 0, 1);
                //scene.add(light); 
                //********* 点光源 **********
                //light = new THREE.PointLight(0x00FF00, 1, 400, 1);  //点光源(颜色,强度,距离,衰变)
                //light.position.set(0, 0, 0);
                //scene.add(light); 
                //********* 聚光灯 **********
                light = new THREE.SpotLight(0xFF0000, 3, 1000, 1);  //聚光灯(颜色,强度,距离,衰变)
                light.position.set(0, 0, 500);
                scene.add(light); 
            }
            //多维数据集
            var cube;
            function initObject() {
                var geometry = new THREE.CubeGeometry( 200, 100, 50,4,4);
                var material = new THREE.MeshLambertMaterial({ color: 0xFFFFFF });

                var mesh = new THREE.Mesh( geometry,material);
                mesh.position = new THREE.Vector3(0, 0, 0);
                scene.add(mesh);
                
                var mesh2 = new THREE.Mesh(geometry, material);
                mesh2.position.set(-300, 0, 0);
                scene.add(mesh2);
                
                var mesh3 = new THREE.Mesh(geometry, material);
                mesh3.position.set(0, -150, 0);
                scene.add(mesh3);

                var mesh4 = new THREE.Mesh(geometry, material);
                mesh4.position.set(0, 150, 0);
                scene.add(mesh4);

                var mesh5 = new THREE.Mesh(geometry, material);
                mesh5.position.set(300, 0, 0);
                scene.add(mesh5);

                var mesh6 = new THREE.Mesh(geometry, material);
                mesh6.position.set(0, 0, -100);
                scene.add(mesh6);
            }
            //启动函数
            function threeStart() {
                initThree();
                initCamera();
                initScene();
                initLight();
                initObject();
                renderer.clear();
                renderer.render(scene, camera);
            }

		</script>
	</head>

	<body οnlοad="threeStart();">
		<div id="canvas-frame"></div>
	</body>
</html>

//www.hewebgl.com/article/getarticle/60
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