除了标准转换,我们还可以为类和结构定义隐式(implicit)和显式(explicit)转换。
用户自定义转换的约束
implicit(隐式转换)
class Person
{
public string Name;
public int Age;
public Person(string name,int age)
{
Name = name;
Age = age;
}
public static implicit operator int(Person p) //将person转换为int
{
return p.Age;
}
public static implicit operator Person(int i) //将int转换为person
{
return new Person("aaa", i);
}
}
class Program
{
static void Main(string[] args)
{
Person p = new Person("ppp", 21);
int age = p; //把Person对象转换为int
Console.WriteLine(age);
Person p2 = 100; //把int转换为Person对象
Console.WriteLine("{0},{1}", p2.Age, p2.Name);
}
}
explicit(显式转换)
如果使用explicit运算符而不是implicit来定义相同的转化,则需要使用强制转换表达式来进行转换。
class Person
{
public string Name;
public int Age;
public Person(string name,int age)
{
Name = name;
Age = age;
}
public static explicit operator int(Person p) //将person转换为int
{
return p.Age;
}
public static explicit operator Person(int i) //将int转换为person
{
return new Person("aaa", i);
}
}
class Program
{
static void Main(string[] args)
{
Person p = new Person("ppp", 21);
int age = (int)p; //添加强制转换
Console.WriteLine(age);
Person p2 = (Person)100; //添加强制追安环
Console.WriteLine("{0},{1}", p2.Age, p2.Name);
}
}