使用说明: 在Assets文件夹下创建Editor文件夹,将复制或拷贝该代码保存成TextureImportSetting.cs放入Editor文件夹,将该脚本放入该文件夹选择需要批量设置的贴图,单击Costom/Texture Import Settings,打开窗口后选择对应参数,点击Set Texture ImportSettings,稍等片刻,批量设置成功。
unity3d脚本批量更改图片属性 编辑器插件 TextureImportSetting
using UnityEngine;
using System.Collections;
using UnityEditor;
///
///
///
///
///
///
///
///
public class TextureImportSetting : EditorWindow
{
///
/// 临时存储int[]
///
private int[] IntArray = new int[] { 0, 1, 2, 3, 4, 5, 6, 7 };
//AnisoLevel
private int AnisoLevel = 1;
//Filter Mode
private int FilterModeInt = 0;
private string[] FilterModeString = new string[] { “Point”, “Bilinear”, “Trilinear” };
//Wrap Mode
private int WrapModeInt = 0;
private string[] WrapModeString = new str