多线程实例——生产消费模型

设计一个简单的弹球模型:当小球移动到屏幕左端时向右移动,移动到屏幕右端时向左移动

其实我们只需要二个线程:

第一个线程:不停地在界面上画小球的位置;

第二个线程:不停地改变小球的坐标;

以上两个线程共享存放小球的队列,鼠标每点击一次,就向队列中存入一个小球,这里我们使用ArrayList来存储小球队列

1、第一个线程:画小球

public class ThreadDraw extends Thread {
    private ArrayList<Bullet> bs;
    private Graphics g;
    
    //构造函数初始化
    public ThreadDraw(ArrayList<Bullet> bs, Graphics g) {
        this.bs = bs; 
        this.g = g;
    }

    @Override
    public void run() {
        while (true) {
            //对ArrayList中的每个小球进行绘制
            for (int i = 0; i < bs.size(); i++) {
                Bullet b = bs.get(i);
                g.setColor(Color.red);
                g.fillOval(b.getX(), b.getY(), b.getRound(), b.getRound());
            }
            try {
                Thread.sleep(20);
            } catch (Exception e) {
            }
            //清屏
            g.setColor(Color.white);
            g.fillRect(0, 0, 1500, 700);
        }
    }
}

2、第二个线程:移动小球

public class ThreadMove extends Thread {
    private JFrame jFrame;
    private ArrayList<Bullet> bs;
    
    //构造函数初始化
    public ThreadMove(ArrayList<Bullet> bs, JFrame jFrame) {
        this.bs = bs;
        this.jFrame = jFrame;
    }

    @Override
    public void run() {
        while (true) {
            //对队列中的每个小球都移动一定距离
            for (int i = 0; i < bs.size(); i++) {
                Bullet bullet = bs.get(i);
                //当到达屏幕最左端或者最右端时改变小球运动方向
                if (bullet.getX() >= jFrame.getWidth() || bullet.getX() <= 0) {
                    bullet.changeState();
                }
                //移动小球
                bullet.move();
            }
            try {
                Thread.sleep(20);
            } catch (Exception e) {

            }
        }
    }
}

小球类:

public class Bullet {
    private int x, y;
    private int round = 20;
    private int factor = 3;

    public Bullet(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public int getRound() {
        return round;
    }

    public void move() {
        this.x += factor;
    }

    public void changeState() {
        factor = -factor;
    }
}

界面设计:

public void init() {
        this.setSize(800, 400);
        this.setTitle("小球碰撞");
        this.setLocationRelativeTo(null);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);
        Graphics g = this.getGraphics();
        //事件处理类MouseLis
        MouseLis lis = new MouseLis(bs);
        this.addMouseListener(lis);
        //启动两个线程,调用start函数
        ThreadMove bm = new ThreadMove(bs, this);
        bm.start();
        ThreadDraw bt = new ThreadDraw(bs, g);
        bt.start();
    }

鼠标监听器,点击一次加入一个小球:

public void mousePressed(MouseEvent e) {
        Bullet bs1 = new Bullet(e.getX(), e.getY());
        this.bs.add(bs1);
    }

运行效果:

其中小球是不断左右运动的

完整代码:

Bullet类:

package p1;


public class Bullet {
    private int x, y;
    private int round = 20;
    private int factor = 3;

    public Bullet(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public int getRound() {
        return round;
    }

    public void move() {
        this.x += factor;
    }

    public void changeState() {
        factor = -factor;
    }
}

MouseLis类:

package p1;

import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.lang.reflect.Array;
import java.lang.reflect.Modifier;
import java.util.ArrayList;
import java.util.function.Predicate;



public class MouseLis extends MouseAdapter {
    private ArrayList<Bullet> bs;

    public MouseLis(ArrayList<Bullet> bs) {
        this.bs = bs;
    }

    @Override
    //每点击一次鼠标向队列中加入一个小球
    public void mousePressed(MouseEvent e) {
        Bullet bs1 = new Bullet(e.getX(), e.getY());
        this.bs.add(bs1);
    }
}

ThreadDraw类:

package p1;

import java.awt.*;
import java.util.ArrayList;


public class ThreadDraw extends Thread {
    private ArrayList<Bullet> bs;
    private Graphics g;


    public ThreadDraw(ArrayList<Bullet> bs, Graphics g) {
        this.bs = bs;
        this.g = g;
    }


    @Override
    public void run() {
        while (true) {
            for (int i = 0; i < bs.size(); i++) {
                Bullet b = bs.get(i);
                g.setColor(Color.red);
                g.fillOval(b.getX(), b.getY(), b.getRound(), b.getRound());
            }
            try {
                Thread.sleep(20);
            } catch (Exception e) {
            }
            //清屏
            g.setColor(Color.white);
            g.fillRect(0, 0, 1500, 700);
        }
    }
}

 ThreadMove类:

package p1;

import javax.swing.*;
import java.util.ArrayList;



public class ThreadMove extends Thread {
    private JFrame jFrame;
    private ArrayList<Bullet> bs;

    public ThreadMove(ArrayList<Bullet> bs, JFrame jFrame) {
        this.bs = bs;
        this.jFrame = jFrame;
    }

    @Override
    public void run() {
        while (true) {
            for (int i = 0; i < bs.size(); i++) {
                Bullet bullet = bs.get(i);
                if (bullet.getX() >= jFrame.getWidth() || bullet.getX() <= 0) {
                    bullet.changeState();
                }
                bullet.move();
            }
            try {
                Thread.sleep(20);
            } catch (Exception e) {

            }
        }
    }
}

Fly类:

package p1;

import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.nio.Buffer;
import java.util.ArrayList;



public class Fly extends JFrame {
    private ArrayList<Bullet> bs = new ArrayList<>();

    public void init() {
        this.setSize(800, 400);
        this.setTitle("小球碰撞");
        this.setLocationRelativeTo(null);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);
        Graphics g = this.getGraphics();
        MouseLis lis = new MouseLis(bs);
        this.addMouseListener(lis);
        ThreadMove bm = new ThreadMove(bs, this);
        bm.start();
        ThreadDraw bt = new ThreadDraw(bs, g);
        bt.start();
    }

    public static void main(String[] args) {
        Fly f = new Fly();
        f.init();
    }
}

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