动力效果 UIGravityBehavior- UICollisionBehavior- UIDynamicItemBehavior

<p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"><span style="font-family: 'Heiti SC Light';">使用</span>UIDynamic <span style="font-family: 'Heiti SC Light';">步骤</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> 1<span style="font-family: 'Heiti SC Light';">、创建一个动力效果器</span>(UIDynamicAnimator)</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;"><span style="font-family: 'Andale Mono';"> 2</span>、创建动力效果<span style="font-family: 'Andale Mono';">(Behavior)</span>添加到对应的视图上</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;"><span style="font-family: 'Andale Mono';"> 3</span>、将动力效果添加到动力效果器中,开始动力效果了</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;">上面的<span style="font-family: 'Andale Mono';">3</span>个相当于,创建一个容器对象<span style="font-family: 'Andale Mono';">A</span>,再创建另一个对象<span style="font-family: 'Andale Mono';">B</span>,把<span style="font-family: 'Andale Mono';">B</span>放入<span style="font-family: 'Andale Mono';">A</span>中,再让<span style="font-family: 'Andale Mono';">B</span>动起来,那么<span style="font-family: 'Andale Mono';">A</span>看起来就有动力效果了<span style="font-family: 'Andale Mono';">//----</span>自解释</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;">
</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;">UIDynamic<span style="font-family: 'Heiti SC Light';">提供的动力效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UIGravityBehavior<span style="font-family: 'Heiti SC Light';">:重力效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UICollisionBehavior<span style="font-family: 'Heiti SC Light';">:碰撞效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UIDynamicItemBehavior<span style="font-family: 'Heiti SC Light';">:动力元素效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UIPushBehavior<span style="font-family: 'Heiti SC Light';">:推动效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UISnapBehavior<span style="font-family: 'Heiti SC Light';">:迅速移动效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UIAttachmentBehavior<span style="font-family: 'Heiti SC Light';">:附着效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="font-family: 'Heiti SC Light';"><span style="color:#3333ff;">
</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="font-family: 'Heiti SC Light';"><span style="color:#3333ff;"></span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="font-family: 'Heiti SC Light';">动力效果器:</span>UIDynamicAnimator</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="font-family: 'Andale Mono';"> </span>可以把<span style="font-family: 'Andale Mono';">UIDynamicAnimator</span>看做动力效果的容器<span style="font-family: 'Andale Mono';"> </span>它制定了动力效果的有效范围</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="font-family: 'Andale Mono';"> </span>在初始化的时候可以指定他的有效范围</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (instancetype)initWithReferenceView:(UIView*)view;</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="font-family: 'Andale Mono';"> </span>作用在哪一个<span style="font-family: 'Andale Mono';">view</span>上<span style="font-family: 'Andale Mono';"> </span>哪一个<span style="font-family: 'Andale Mono';">view</span>就是他产生动力效果的有效范围</p>
<p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="font-family: 'Heiti SC Light';"><span style="color:#3333ff;"></span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';">既然是容器<span style="font-family: 'Andale Mono';">  </span>他还可以添加移除<span style="font-family: 'Andale Mono';"> </span>动力效果</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)addBehavior:(UIDynamicBehavior *)behavior; <span style="font-family: 'Heiti SC Light';">添加动力效果</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)removeBehavior:(UIDynamicBehavior *)behavior; <span style="font-family: 'Heiti SC Light';">移除动力效果</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)removeAllBehaviors; <span style="font-family: 'Heiti SC Light';">移除之前添加过的所有动力效果</span></p>
<p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="font-family: 'Heiti SC Light';"><span style="color:#3333ff;"></span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';">动力效果器常用的属性</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (nonatomic, readonly) UIView* referenceView;<span style="font-family: 'Heiti SC Light';">作用的区域</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (nonatomic, readonly, copy) NSArray* behaviors;<span style="font-family: 'Heiti SC Light';">添加到效果器中的所有效果</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (nonatomic, readonly, getter = isRunning) BOOL running;<span style="font-family: 'Heiti SC Light';">是否正在进行</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (nonatomic, assign) id <UIDynamicAnimatorDelegate> delegate;<span style="font-family: 'Heiti SC Light';">可以检测开始暂停</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)dynamicAnimatorWillResume:(UIDynamicAnimator*)animator;</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)dynamicAnimatorDidPause:(UIDynamicAnimator*)animator;</p>
<div><span style="font-family: 'Heiti SC Light';"><span style="color:#3333ff;"></span></span><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="font-family: 'Heiti SC Light';">重力效果:</span>UIGravityBehavior</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="font-family: 'Andale Mono';"> </span>设置重力方向<span style="font-family: 'Andale Mono';"> </span>加速度<span style="font-family: 'Andale Mono';"> </span>让<span style="font-family: 'Andale Mono';">(</span>视图<span style="font-family: 'Andale Mono';">)</span>朝着重力方向掉落</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"> </p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"> </p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"> </p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (nonatomic, readonly, copy) NSArray *items;<span style="font-family: 'Heiti SC Light';">添加到重力效果中的所有效果作用对象</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (readwrite, nonatomic) CGVector gravityDirection;<span style="font-family: 'Heiti SC Light';">重力方向(是一个二维向量)以左上角为坐标原点</span> x <span style="font-family: 'Heiti SC Light';">负数向左</span> <span style="font-family: 'Heiti SC Light';">正数向右</span>  y <span style="font-family: 'Heiti SC Light';">负数向上</span>  <span style="font-family: 'Heiti SC Light';">正数向下</span>  <span style="font-family: 'Heiti SC Light';">数字越大</span>  <span style="font-family: 'Heiti SC Light';">重力效果越大</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (readwrite, nonatomic) CGFloat angle;<span style="font-family: 'Heiti SC Light';">重力方向(是一个角度,</span>x<span style="font-family: 'Heiti SC Light';">轴正方向为</span>0°<span style="font-family: 'Heiti SC Light';">,顺时针正数,逆时针负数)</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (readwrite, nonatomic) CGFloat magnitude;<span style="font-family: 'Heiti SC Light';">量级(用来控制加速度,</span>1.0<span style="font-family: 'Heiti SC Light';">代表加速度是</span>1000 points /second²<span style="font-family: 'Heiti SC Light';">)重力加速度越大</span> <span style="font-family: 'Heiti SC Light';">碰撞越厉害</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"> </p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"> </p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="font-family: 'Andale Mono';"> </span>边界相关的方法</p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)addBoundaryWithIdentifier:(id <NSCopying>)identifier forPath:(UIBezierPath*)bezierPath; <span style="font-family: 'Heiti SC Light';">添加一个贝塞尔曲线路径的边界</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)addBoundaryWithIdentifier:(id <NSCopying>)identifier fromPoint:(CGPoint)p1 toPoint:(CGPoint)p2; <span style="font-family: 'Heiti SC Light';">通过添加两个点连成的线</span> <span style="font-family: 'Heiti SC Light';">作为边界</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (UIBezierPath*)boundaryWithIdentifier:(id <NSCopying>)identifier; <span style="font-family: 'Heiti SC Light';">通过</span>ID<span style="font-family: 'Heiti SC Light';">找到边界路径</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)removeBoundaryWithIdentifier:(id <NSCopying>)identifier; <span style="font-family: 'Heiti SC Light';">移除</span>ID<span style="font-family: 'Heiti SC Light';">对应的边界</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> @property (nonatomic, readonly, copy) NSArray* boundaryIdentifiers; <span style="font-family: 'Heiti SC Light';">边界数组</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"> - (void)removeAllBoundaries;<span style="font-family: 'Heiti SC Light';">移除所有边界</span></p>
</div><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;"><span style="font-family: 'Andale Mono';">//</span>两个元素相互碰撞</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> - (void)collisionBehavior:(UICollisionBehavior*)behavior beganContactForItem:(id <UIDynamicItem>)item1 withItem:(id <UIDynamicItem>)item2 atPoint:(CGPoint)p;</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> - (void)collisionBehavior:(UICollisionBehavior*)behavior endedContactForItem:(id <UIDynamicItem>)item1 withItem:(id <UIDynamicItem>)item2;</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"><span style="color:#3333ff;"> </span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"><span style="color:#3333ff;"> </span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"><span style="color:#3333ff;"> </span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;"><span style="font-family: 'Andale Mono';"> // </span>视图碰撞边界的时候<span style="font-family: 'Andale Mono';"> </span>触发</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> - (void)collisionBehavior:(UICollisionBehavior*)behavior beganContactForItem:(id <UIDynamicItem>)item withBoundaryIdentifier:(id <NSCopying>)identifier atPoint:(CGPoint)p;</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> - (void)collisionBehavior:(UICollisionBehavior*)behavior endedContactForItem:(id <UIDynamicItem>)item withBoundaryIdentifier:(id <NSCopying>)identifier;</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"><span style="color:#3333ff;"> </span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"><span style="color:#3333ff;"> </span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono'; min-height: 20px;"><span style="color:#3333ff;"> </span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UIDynamicItemBehavior <span style="font-family: 'Heiti SC Light';">动力元素效果</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;"><span style="font-family: 'Andale Mono';"> </span>可以设置<span style="font-family: 'Andale Mono';"> </span>动力效果的默认值<span style="font-family: 'Andale Mono';"> </span>是一个辅助的效果<span style="font-family: 'Andale Mono';"> </span>设置运动学元素参与物理效果过程中的参数<span style="font-family: 'Andale Mono';"> </span>如:弹性系数、摩擦系数、密度、阻力、角阻力以及是否允许旋转等</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Heiti SC Light';"><span style="color:#3333ff;"><span style="font-family: 'Andale Mono';"> </span>常用属性</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> @property (readwrite, nonatomic) CGFloat elasticity; // Usually between 0 (inelastic) and 1 (collide elastically) <span style="font-family: 'Heiti SC Light';">属性设置碰撞弹性系数</span> <span style="font-family: 'Heiti SC Light';">范围(</span>0.0-1.0<span style="font-family: 'Heiti SC Light';">)决定了碰撞的弹性程度,比如碰撞时物体的弹性</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> @property (readwrite, nonatomic) CGFloat friction; // 0 being no friction between objects slide along each other<span style="font-family: 'Heiti SC Light';">设置摩擦系数</span> <span style="font-family: 'Heiti SC Light';">决定了沿接触面滑动时的摩擦力大小</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> @property (readwrite, nonatomic) CGFloat density; // 1 by default <span style="font-family: 'Heiti SC Light';">密度</span>   <span style="font-family: 'Heiti SC Light';">跟</span>size<span style="font-family: 'Heiti SC Light';">相关</span> <span style="font-family: 'Heiti SC Light';">计算物体的总质量</span> <span style="font-family: 'Heiti SC Light';">质量越大</span> <span style="font-family: 'Heiti SC Light';">物体加速或减速就越困难</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> @property (readwrite, nonatomic) CGFloat resistance; // 0: no velocity damping <span style="font-family: 'Heiti SC Light';">(阻力):决定线性移动的阻力大小</span> <span style="font-family: 'Heiti SC Light';">与摩擦系数不同</span> <span style="font-family: 'Heiti SC Light';">摩擦系数只作用于滑动运动</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> @property (readwrite, nonatomic) CGFloat angularResistance; // 0: no angular velocity damping <span style="font-family: 'Heiti SC Light';">设置角度阻力系数。(</span>0--CGFLOAT_MAX<span style="font-family: 'Heiti SC Light';">)决定旋转运动时的阻力大小</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> @property (readwrite, nonatomic) BOOL allowsRotation; // force an item to never rotate <span style="font-family: 'Heiti SC Light';">设置行为中的</span>dynamic item<span style="font-family: 'Heiti SC Light';">是否可以旋转</span>  <span style="font-family: 'Heiti SC Light';">设置这个属性为</span> NO <span style="font-family: 'Heiti SC Light';">物体就完全不会转动,而无论施加多大的转动力</span></span></p><div><span style="font-family: 'Heiti SC Light';"><span style="color:#3333ff;">
</span></span></div><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;">typedef NS_OPTIONS(NSUInteger, UICollisionBehaviorMode) {</span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UICollisionBehaviorModeItems        = 1 << 0,<span style="font-family: 'Heiti SC Light';">元素碰撞</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UICollisionBehaviorModeBoundaries   = 1 << 1,<span style="font-family: 'Heiti SC Light';">边界碰撞</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> UICollisionBehaviorModeEverything   = NSUIntegerMax <span style="font-family: 'Heiti SC Light';">全体碰撞</span></span></p><p style="margin-top: 0px; margin-bottom: 0px; font-size: 18px; font-family: 'Andale Mono';"><span style="color:#3333ff;"> } NS_ENUM_AVAILABLE_IOS(7_0);</span></p><span style="color:#4bd157;">
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#import "ViewController.h"

@interface ViewController ()<UIDynamicAnimatorDelegate,UICollisionBehaviorDelegate>
{
    
    
    UIDynamicAnimator *dynamicAnimatorxx;
    UIView *view01;
    UIView *view02;
    UIImageView *blastEffet;
    
}
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.view.backgroundColor = [UIColor blackColor];
    
<span style="font-size:24px;">#pragma mark————两个元素相互碰撞————</span>
    
//*************************************************************************
    
//    动力效果容器
    dynamicAnimatorxx = [[UIDynamicAnimator alloc]initWithReferenceView:self.view];//Reference:指的是-参考,self.view就是产生动力效果的参考区域
    
    dynamicAnimatorxx.delegate = self;
    
    
    
    view01 = [[UIView alloc]initWithFrame:CGRectMake(CGRectGetWidth([UIScreen mainScreen].bounds)/2-25, 25, 10, 100)];
    view01.backgroundColor = [UIColor redColor];
    view01.layer.cornerRadius = 25;
    view01.tag = 10;
    [self.view addSubview:view01];
    
    
    view02 = [[UIView alloc]initWithFrame:CGRectMake(CGRectGetWidth([UIScreen mainScreen].bounds)/2-25, 25, 10, 100)];
    view02.backgroundColor = [UIColor blueColor];
    view02.layer.cornerRadius = 25;;
    [self.view addSubview:view02];
    
    

//*************************************************************************
  

    
    
}

<span style="font-size:24px;">#pragma mark————触摸屏幕 添加动力效果 并执行————</span>
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    
        UITouch *touch = [touches anyObject];
        CGPoint touchPoint = [touch locationInView:self.view];
        view02.center = touchPoint;

}


-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{

<span style="font-size:24px;">#pragma mark——添加的重力效果——</span>
    
    [dynamicAnimatorxx removeAllBehaviors];
    UIGravityBehavior *gravity = [[UIGravityBehavior alloc]initWithItems:@[view01,view02]];
    gravity.gravityDirection = CGVectorMake(0, -1);
    [dynamicAnimatorxx addBehavior:gravity];
    
    
<span style="font-size:24px;">#pragma mark——添加的碰撞效果——</span>
    
    UICollisionBehavior *collision = [[UICollisionBehavior alloc]initWithItems:@[view01,view02]];
//*************************************************************************
    
    collision.translatesReferenceBoundsIntoBoundary = YES;
    collision.collisionDelegate = self;
    [dynamicAnimatorxx addBehavior:collision];
    
//*************************************************************************

<span style="font-size:24px;">#pragma mark——添加动力元素效果——</span>
<span style="font-size:18px;">//    可与其它的动力效果 配合使用</span>
    
    UIDynamicItemBehavior *itemxx = [[UIDynamicItemBehavior alloc]initWithItems:@[view01,view02]];
    
    itemxx.elasticity = 1;//设置元素的跳跃度
    itemxx.angularResistance = 0;
    itemxx.friction = 0;
    itemxx.resistance = 0;
    
    [dynamicAnimatorxx addBehavior:itemxx];
    
 
}

<span style="font-size:24px;">#pragma mark--下面两个是碰撞代理</span>
- (void)collisionBehavior:(UICollisionBehavior*)behavior beganContactForItem:(id <UIDynamicItem>)item1 withItem:(id <UIDynamicItem>)item2 atPoint:(CGPoint)p{
    
    NSLog(@"撞 的位置 X:%f Y:%f",p.x,p.y);
 
}
- (void)collisionBehavior:(UICollisionBehavior*)behavior endedContactForItem:(id <UIDynamicItem>)item1 withItem:(id <UIDynamicItem>)item2{
  
}

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完整版:https://download.csdn.net/download/qq_27595745/89522468 【课程大纲】 1-1 什么是java 1-2 认识java语言 1-3 java平台的体系结构 1-4 java SE环境安装和配置 2-1 java程序简介 2-2 计算机中的程序 2-3 java程序 2-4 java类库组织结构和文档 2-5 java虚拟机简介 2-6 java的垃圾回收器 2-7 java上机练习 3-1 java语言基础入门 3-2 数据的分类 3-3 标识符、关键字和常量 3-4 运算符 3-5 表达式 3-6 顺序结构和选择结构 3-7 循环语句 3-8 跳转语句 3-9 MyEclipse工具介绍 3-10 java基础知识章节练习 4-1 一维数组 4-2 数组应用 4-3 多维数组 4-4 排序算法 4-5 增强for循环 4-6 数组和排序算法章节练习 5-0 抽象和封装 5-1 面向过程的设计思想 5-2 面向对象的设计思想 5-3 抽象 5-4 封装 5-5 属性 5-6 方法的定义 5-7 this关键字 5-8 javaBean 5-9 包 package 5-10 抽象和封装章节练习 6-0 继承和多态 6-1 继承 6-2 object类 6-3 多态 6-4 访问修饰符 6-5 static修饰符 6-6 final修饰符 6-7 abstract修饰符 6-8 接口 6-9 继承和多态 章节练习 7-1 面向对象的分析与设计简介 7-2 对象模型建立 7-3 类之间的关系 7-4 软件的可维护与复用设计原则 7-5 面向对象的设计与分析 章节练习 8-1 内部类与包装器 8-2 对象包装器 8-3 装箱和拆箱 8-4 练习题 9-1 常用类介绍 9-2 StringBuffer和String Builder类 9-3 Rintime类的使用 9-4 日期类简介 9-5 java程序国际化的实现 9-6 Random类和Math类 9-7 枚举 9-8 练习题 10-1 java异常处理 10-2 认识异常 10-3 使用try和catch捕获异常 10-4 使用throw和throws引发异常 10-5 finally关键字 10-6 getMessage和printStackTrace方法 10-7 异常分类 10-8 自定义异常类 10-9 练习题 11-1 Java集合框架和泛型机制 11-2 Collection接口 11-3 Set接口实现类 11-4 List接口实现类 11-5 Map接口 11-6 Collections类 11-7 泛型概述 11-8 练习题 12-1 多线程 12-2 线程的生命周期 12-3 线程的调度和优先级 12-4 线程的同步 12-5 集合类的同步问题 12-6 用Timer类调度任务 12-7 练习题 13-1 Java IO 13-2 Java IO原理 13-3 流类的结构 13-4 文件流 13-5 缓冲流 13-6 转换流 13-7 数据流 13-8 打印流 13-9 对象流 13-10 随机存取文件流 13-11 zip文件流 13-12 练习题 14-1 图形用户界面设计 14-2 事件处理机制 14-3 AWT常用组件 14-4 swing简介 14-5 可视化开发swing组件 14-6 声音的播放和处理 14-7 2D图形的绘制 14-8 练习题 15-1 反射 15-2 使用Java反射机制 15-3 反射与动态代理 15-4 练习题 16-1 Java标注 16-2 JDK内置的基本标注类型 16-3 自定义标注类型 16-4 对标注进行标注 16-5 利用反射获取标注信息 16-6 练习题 17-1 顶目实战1-单机版五子棋游戏 17-2 总体设计 17-3 代码实现 17-4 程序的运行与发布 17-5 手动生成可执行JAR文件 17-6 练习题 18-1 Java数据库编程 18-2 JDBC类和接口 18-3 JDBC操作SQL 18-4 JDBC基本示例 18-5 JDBC应用示例 18-6 练习题 19-1 。。。

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