一. 概述
libuv提供了一组与BSC socket接口概念相同,但是操作更简单,非阻塞接口。除此之外,libuv提供了一些工具函数对BSD socket结构进行了抽象,例如DNS查询。
二. TCP server 编程步骤
- uv_tcp_init初始化TCP handle
- uv_tcp_bind 绑定host及端口
- uv_tcp_listen对其进行监听,设置accept回掉
- 处理accept事件
- 首发消息
server demo
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <uv.h>
#define DEFAULT_PORT 7000
#define DEFAULT_BACKLOG 128
uv_loop_t *loop;
struct sockaddr_in addr;
typedef struct {
uv_write_t req;
uv_buf_t buf;
} write_req_t;
void free_write_req(uv_write_t *req) {
write_req_t *wr = (write_req_t*) req;
free(wr->buf.base);
free(wr);
}
void alloc_buffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
buf->base = (char*) malloc(suggested_size);
buf->len = suggested_size;
}
void on_close(uv_handle_t* handle) {
free(handle);
}
void echo_write(uv_write_t *req, int status) {
if (status) {
fprintf(stderr, "Write error %s\n", uv_strerror(status));
}
free_write_req(req);
}
void echo_read(uv_stream_t *client, ssize_t nread, const uv_buf_t *buf) {
if (nread > 0) {
write_req_t *req = (write_req_t*) malloc(sizeof(write_req_t));
req->buf = uv_buf_init(buf->base, nread);
uv_write((uv_write_t*) req, client, &req->buf, 1, echo_write);
return;
}
if (nread < 0) {
if (nread != UV_EOF)
fprintf(stderr, "Read error %s\n", uv_err_name(nread));
uv_close((uv_handle_t*) client, on_close);
}
free(buf->base);
}
void on_new_connection(uv_stream_t *server, int status) {
if (status < 0) {
fprintf(stderr, "New connection error %s\n", uv_strerror(status));
// error!
return;
}
uv_tcp_t *client = (uv_tcp_t*) malloc(sizeof(uv_tcp_t));
uv_tcp_init(loop, client);
if (uv_accept(server, (uv_stream_t*) client) == 0) {
uv_read_start((uv_stream_t*) client, alloc_buffer, echo_read);
}
else {
uv_close((uv_handle_t*) client, on_close);
}
}
int main() {
loop = uv_default_loop();
uv_tcp_t server;
uv_tcp_init(loop, &server);
uv_ip4_addr("0.0.0.0", DEFAULT_PORT, &addr);
uv_tcp_bind(&server, (const struct sockaddr*)&addr, 0);
int r = uv_listen((uv_stream_t*) &server, DEFAULT_BACKLOG, on_new_connection);
if (r) {
fprintf(stderr, "Listen error %s\n", uv_strerror(r));
return 1;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
client demo
#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <uv.h>
using namespace std;
void on_connect(uv_connect_t* req, int status)
{
if (status < 0) {
fprintf(stderr, "connect failed error %s\n", uv_err_name(status));
free(req);
return;
}
//you can do something
}
int main()
{
uv_loop_t* loop = uv_default_loop();
uv_connect_t* conn = new uv_connect_t;
uv_tcp_t* client = new uv_tcp_t;
uv_tcp_init(loop,client);
struct sockaddr_in addr;
uv_ip4_addr("127.0.0.1",7000,&addr);
uv_tcp_connect(conn, client, (const struct sockaddr*)&addr, on_connect);
return 0;
}
``