03 libuv TCP编程

一. 概述

libuv提供了一组与BSC socket接口概念相同,但是操作更简单,非阻塞接口。除此之外,libuv提供了一些工具函数对BSD socket结构进行了抽象,例如DNS查询。

二. TCP server 编程步骤

  1. uv_tcp_init初始化TCP handle
  2. uv_tcp_bind 绑定host及端口
  3. uv_tcp_listen对其进行监听,设置accept回掉
  4. 处理accept事件
  5. 首发消息

server demo

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <uv.h>

#define DEFAULT_PORT 7000
#define DEFAULT_BACKLOG 128

uv_loop_t *loop;
struct sockaddr_in addr;

typedef struct {
    uv_write_t req;
    uv_buf_t buf;
} write_req_t;

void free_write_req(uv_write_t *req) {
    write_req_t *wr = (write_req_t*) req;
    free(wr->buf.base);
    free(wr);
}

void alloc_buffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
    buf->base = (char*) malloc(suggested_size);
    buf->len = suggested_size;
}

void on_close(uv_handle_t* handle) {
    free(handle);
}

void echo_write(uv_write_t *req, int status) {
    if (status) {
        fprintf(stderr, "Write error %s\n", uv_strerror(status));
    }
    free_write_req(req);
}

void echo_read(uv_stream_t *client, ssize_t nread, const uv_buf_t *buf) {
    if (nread > 0) {
        write_req_t *req = (write_req_t*) malloc(sizeof(write_req_t));
        req->buf = uv_buf_init(buf->base, nread);
        uv_write((uv_write_t*) req, client, &req->buf, 1, echo_write);
        return;
    }
    if (nread < 0) {
        if (nread != UV_EOF)
            fprintf(stderr, "Read error %s\n", uv_err_name(nread));
        uv_close((uv_handle_t*) client, on_close);
    }

    free(buf->base);
}

void on_new_connection(uv_stream_t *server, int status) {
    if (status < 0) {
        fprintf(stderr, "New connection error %s\n", uv_strerror(status));
        // error!
        return;
    }

    uv_tcp_t *client = (uv_tcp_t*) malloc(sizeof(uv_tcp_t));
    uv_tcp_init(loop, client);
    if (uv_accept(server, (uv_stream_t*) client) == 0) {
        uv_read_start((uv_stream_t*) client, alloc_buffer, echo_read);
    }
    else {
        uv_close((uv_handle_t*) client, on_close);
    }
}

int main() {
    loop = uv_default_loop();

    uv_tcp_t server;
    uv_tcp_init(loop, &server);

    uv_ip4_addr("0.0.0.0", DEFAULT_PORT, &addr);

    uv_tcp_bind(&server, (const struct sockaddr*)&addr, 0);
    int r = uv_listen((uv_stream_t*) &server, DEFAULT_BACKLOG, on_new_connection);
    if (r) {
        fprintf(stderr, "Listen error %s\n", uv_strerror(r));
        return 1;
    }
    return uv_run(loop, UV_RUN_DEFAULT);
}

client demo



#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <uv.h>

using namespace std;

void on_connect(uv_connect_t* req, int status)
{
    if (status < 0) {
        fprintf(stderr, "connect failed error %s\n", uv_err_name(status));
        free(req);
        return;
    }
	//you can do something
}

int main()
{
    uv_loop_t* loop = uv_default_loop();
    uv_connect_t* conn = new uv_connect_t;
    uv_tcp_t* client = new uv_tcp_t;
    uv_tcp_init(loop,client);

    struct sockaddr_in addr; 
    uv_ip4_addr("127.0.0.1",7000,&addr);

    uv_tcp_connect(conn, client, (const struct sockaddr*)&addr, on_connect);

    return 0;
}

``
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