------<a href="http://www.itheima.com" target="blank">Java培训、Android培训、iOS培训、.Net培训</a>、期待与您交流! -------
为了加深自己对GUI界面编程的理解,查阅了一些资料,自己尝试做了一个小游戏——雷电。花了一天的时间写代码,运行效果不怎么好。但是,至少加深了对绘画操作的理解。
代码主要分为
1>飞机类。分为玩家和敌机
飞机类定义了飞机的速度,飞行方向(向上或向下),飞机的大小
2>Game类。继承自JFream定义游戏窗口等基本信息
3>GamePanel类。继承自JPanel类,实现了Runnable接口,MouseListener,MouseMotionListener以及MouseEvent等鼠标事件
GamePanel类内定义了游戏背景,界面以及射击和得分规则等游戏具体操作。
package exp;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* 雷电游戏
*
* @author VisionDo
*
*/
public class Game extends JFrame {
private static final int WIDTH = 400;
private static final int HEIGHT = 650;
public static void main(String[] args) {
Game myGame = new Game();
myGame.ShowGameWindow();
}
//构造函数,初始化程序界面
public Game(){
this.setSize(WIDTH, HEIGHT);
this.setTitle("雷电");
this.setResizable(false);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
//开启游戏线程
private void ShowGameWindow(){
GamePanel gamePanel = new GamePanel();
this.add(gamePanel);
this.addMouseListener(gamePanel);
this.addMouseMotionListener(gamePanel);
Thread th = new Thread(gamePanel);
th.start();
}
}
/**
*
* Panel类,实现绘制,射击等具体操作
*
*/
class GamePanel extends JPanel implements Runnable,MouseListener,MouseMotionListener{
private static final int EnemyBulletNum = 40;//敌机数量
private static final int ShootBulletNum = 20;//子弹数
private ArrayList<Bullet> EnemyBullet;//存储敌机
private ArrayList<Bullet> ShootBullet;//存储子弹对象
private int Score = 0;//得分
private int ShootedNum = 0;//已经射击的子弹数
private int helth = 100;//定义生命值
private Bullet Player;//玩家对象
private boolean IsShooting = false;//初始化开火状态为false
private boolean IsWin = false;
//初始化对象
public GamePanel(){
this.setBackground(Color.BLACK);//设置游戏背景
EnemyBullet = new ArrayList<Bullet>();
ShootBullet = new ArrayList<Bullet>();
Random rd = new Random();
int x,y,speed = 15,r = 20;
Color c;
for(int i = 0; i<EnemyBulletNum;i++){//随机生成敌机的位置和颜色
x = rd.nextInt(410);
y = rd.nextInt(550);
c = new Color(rd.nextInt(255), rd.nextInt(255), rd.nextInt(255));
Bullet bullet = new Bullet(speed,r,x,y,c);
EnemyBullet.add(bullet);
}
//初始化玩家对象
Player = new Bullet(20,80,200,550,Color.white);
}
@Override
public void paint(Graphics g) {
super.paint(g);
//----------------得分-----------------
g.setColor(Color.BLUE);//设置画笔颜色
g.drawString("得分:", 150, 25);
g.drawString(Score+"分", 200, 25);
//----------------生命值-----------------
g.setColor(Color.WHITE);
g.drawString("生命值:", 250, 25);
g.setColor(Color.WHITE);
g.fillRect(300,10, 100, 20);//定义白色的矩形,表示失血量
g.setColor(Color.RED);
g.fillRect(300,10 , 100, 20);//定义红色的矩形,表示玩家生命值
//----------------绘制玩家-----------------
Player.DrawBullet(g, 0);
//----------------绘制敌机-----------------
for(int k =0; k< EnemyBullet.size(); k++){
EnemyBullet.get(k).DrawBullet(g,0);
}
//----------------初始化玩家的子弹-----------------
for(int i =0; i< ShootBullet.size(); i++){
ShootBullet.get(i).DrawBullet(g, 1);
}
if(IsWin){
Font font=new Font("华文楷体",Font.BOLD,30);
g.setColor(Color.RED);
g.setFont(font);
g.drawString("恭喜你!", 150, 300);
}
}
@Override
public void run() {
while(!IsWin){
//如果状态为开火状态,且玩家的子弹没有装填满,则自动加载子弹
if(IsShooting && ShootedNum%ShootBulletNum == 0){
Bullet bullet = new Bullet(
20,
30,
Player.getPoisition_x()+Player.getBullet_r(),
(int)Player.getPoisition_y(),
Color.WHITE);
ShootBullet.add(bullet);
}
//让敌机向下移动
for(Bullet b:EnemyBullet){
b.Move(1);
}
//玩家子弹向上移动
for(Bullet b:ShootBullet){
b.Move(0);
}
//如果子弹移动到界面之外,就清除子弹
for(int i = 0; i < ShootBullet.size(); i++){
if(ShootBullet.get(i).getPoisition_y() < 0){
ShootBullet.remove(i);
}
}
//敌机如果移动到界面底部,则重新定义敌机位置
double Bullet_Position;
for(Bullet b:EnemyBullet){
Bullet_Position = b.getPoisition_y();
if( Bullet_Position > this.getHeight()-100){
b.setPoisition_y(-Bullet_Position);
}
}
//射击状态判断
Bullet Enemy,Shoot;
for(int i = 0; i < EnemyBullet.size(); i++){
Enemy = EnemyBullet.get(i);
for(int j = 0; j< ShootBullet.size(); j++){
Shoot = ShootBullet.get(j);
if(IsShooted(Shoot,Enemy)){//如果玩家击中敌机
ShootBullet.remove(j);//移除子弹
EnemyBullet.remove(i);//移除被击中的敌机
Score += 10;//得分+10
i--;//敌机数-1
j--;//玩家子弹数-1
}
}
}
try {
Thread.sleep(2);//敌机两秒后继续进攻
} catch (InterruptedException e) {
e.printStackTrace();
}
if(EnemyBullet.size() == 0){
IsWin = true;
break;
}else{
ShootedNum++;
}
this.repaint();//重新绘制界面
}
}
/**
*
* @param a 子弹
* @param b 子弹
* @return 两子弹是否相撞
*/
private boolean IsShooted(Bullet a,Bullet b){
int dis_x =//x1-x2
a.getPoisition_x()+a.getBullet_r()
- (b.getPoisition_x()+b.getBullet_r());
int dis_y = //y1-y2
(int) (a.getPoisition_y()+a.getBullet_r()
-(b.getPoisition_y()+b.getBullet_r()));
int dis_r = a.getBullet_r()+b.getBullet_r();
int dis = dis_x*dis_x+dis_y*dis_y;
return dis*dis > dis_r*dis_r;
}
//---------------------鼠标事件----------------------------
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
IsShooting = true;
}
@Override
public void mouseReleased(MouseEvent e) {
IsShooting = false;
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
}
@Override
public void mouseDragged(MouseEvent e) {
int x = e.getX() - Player.getBullet_r();
int y = (int) (e.getY() - Player.getPoisition_y());
Player.setPoisition_x(x);
Player.setPoisition_y(y);
this.repaint();
}
@Override
public void mouseMoved(MouseEvent e) {
int x = e.getX() - Player.getBullet_r();
int y = (int) (e.getY() - Player.getPoisition_y() - 5);
Player.setPoisition_x(x);
Player.setPoisition_y(y);
this.repaint();
}
}
//飞机类
class Bullet{
private int speed;
private int poisition_x;
private double poisition_y;
private int bullet_r;
private Color color;
private static final int UP = 0;
private static final int DOWN = 1;
private static final int ENEMY = 0;
private static final int SHOOT = 1;
public Bullet(){}
/**
*
* @param speed 速度
* @param r 半径
* @param x 横坐标
* @param y 纵坐标
* @param c 颜色
*/
public Bullet(int speed,int r,int x,int y,Color c){
this.speed = speed;
this.bullet_r = r;
this.poisition_x = x;
this.poisition_y = y;
this.color = c;
}
public void DrawBullet(Graphics g,int Kinds){
g.setColor(color);
switch(Kinds){
case ENEMY:
g.fillOval(poisition_x, (int) poisition_y, bullet_r/2, bullet_r/2);
break;
case SHOOT:{
g.setColor(Color.WHITE);
g.fillOval(poisition_x, (int) poisition_y, bullet_r/4, bullet_r/4);
}
break;
default:
break;
}
}
public void Move(int flag){
if(flag == UP)
this.poisition_y--;
else
this.poisition_y++;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public int getPoisition_x() {
return poisition_x;
}
public void setPoisition_x(int poisition_x) {
this.poisition_x = poisition_x;
}
public double getPoisition_y() {
return poisition_y;
}
public void setPoisition_y(double bullet_Position) {
this.poisition_y = bullet_Position;
}
public int getBullet_r() {
return bullet_r;
}
public void setBullet_r(int bullet_r) {
this.bullet_r = bullet_r;
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
}
运行结果:
【小结】
程序界面比较粗糙,只是实现了简单的效果。通过这次编程练习,我对如何使用线程以及在线程内执行操作有了较深的认识。