import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class Main
{
//窗口中的所有组件
private final int TABLE_HEIGHT = 400;
private final int TABLE_WIDTH = 300;
private final int RACKET_Y = 340;
private final int RACKET_HEIGHT = 20;
private final int RACKET_WIDTH = 60;
private final int BALL_SIZE = 16;
private Frame f = new Frame("tanqiu");
//随机数 控制小球 球拍位置
Random rand = new Random();
//小球速度 位置 球拍位置 属性
private int ySpeed = 10;
private double xyRate = rand.nextDouble() - 0.5;
private int xSpeed = (int)(ySpeed * xyRate * 2);
private int ballX = rand.nextInt(200) + 20;
private int ballY = rand.nextInt(10) + 20;
private int racketX = rand.nextInt(200);
private MyCanvas tableArea = new MyCanvas();
//计时器
Timer timer;
//判断游戏是否结束
private boolean isLose = false;
//设置画布
class MyCanvas extends Canvas
{
//重写Canvas方法
public void paint(Graphics g)
{
/*
如果游戏结束
绘制结束图案
如果没有结束
为画布绘制小球和球拍
*/
if(isLose)
{
g.setColor(new Color(0,250,0));
g.setFont(new Font("times", Font.BOLD, 30));
g.drawString("game over", 50, 200);
}
else
{
g.setColor(new Color(240, 240, 80));
g.fillOval(ballX, ballY, BALL_SIZE,BALL_SIZE);
g.setColor(new Color(80, 80, 200));
g.fillRect(racketX, RACKET_Y, RACKET_WIDTH, RACKET_HEIGHT);
}
}
}
public void init()
{
//将画布的大小设置为窗口的大小并添加
tableArea.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HEIGHT));
f.add(tableArea);
//设置窗口关闭事件
class MyListener extends WindowAdapter
{
public void windowClosing(WindowEvent e)
{
System.out.println("关闭窗口");
System.exit(0);
}
}
f.addWindowListener(new MyListener());
//设置键盘事件 控制球拍
KeyAdapter keyprocessor = new KeyAdapter()
{
public void keyPressed(KeyEvent ke)
{
if(ke.getKeyCode() == KeyEvent.VK_LEFT)
{
if(racketX > 0)
racketX -= 10;
}
if(ke.getKeyCode() == KeyEvent.VK_RIGHT)
{
if(racketX < TABLE_WIDTH - RACKET_WIDTH)
racketX += 10;
}
}
};
//窗口画布同时添加设置好的键盘事件
f.addKeyListener(keyprocessor);
tableArea.addKeyListener(keyprocessor);
//小球运动轨迹事件
ActionListener taskPerformer = evt ->
{
if(ballX <= 0 || ballX >= TABLE_WIDTH - BALL_SIZE)
xSpeed = - xSpeed;
if(ballY >= RACKET_Y - BALL_SIZE && (ballX < racketX || ballX > racketX + RACKET_WIDTH))
{
timer.stop();
isLose = true;
tableArea.repaint();
}
else if(ballY <= 0 || (ballY >= RACKET_Y - BALL_SIZE && ballX >racketX && ballX <= racketX + RACKET_WIDTH))
ySpeed = -ySpeed;
ballY += ySpeed;
ballX += xSpeed;
tableArea.repaint();
};
//每0.1秒执行一次小球运动轨迹事件
timer = new Timer(100, taskPerformer);
timer.start();
f.pack();
f.setVisible(true);
}
public static void main(String[] args)
{
new Main().init();
}
}