java 图形界面 AWT 简陋弹球游戏

import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;

public class Main
{
	//窗口中的所有组件
	private final int TABLE_HEIGHT = 400;
	private final int TABLE_WIDTH = 300;
	private final int RACKET_Y = 340;
	private final int RACKET_HEIGHT = 20;
	private final int RACKET_WIDTH = 60;
	private final int BALL_SIZE = 16;
	private Frame f = new Frame("tanqiu");
	//随机数  控制小球 球拍位置
    Random rand = new Random();
    //小球速度 位置 球拍位置 属性
    private int ySpeed = 10;
    private double xyRate = rand.nextDouble() - 0.5;
    private int xSpeed = (int)(ySpeed * xyRate * 2);
    private int ballX = rand.nextInt(200) + 20;
    private int ballY = rand.nextInt(10) + 20;
    private int racketX = rand.nextInt(200);
    private MyCanvas tableArea = new MyCanvas();
    //计时器
    Timer timer;
    //判断游戏是否结束
    private boolean isLose = false;
    //设置画布
    class MyCanvas extends Canvas
    {
    	//重写Canvas方法
    	public void paint(Graphics g)
    	{
    		/*
    		 如果游戏结束 
    		 	绘制结束图案
    		 如果没有结束
    		 	为画布绘制小球和球拍
    		 */
    		if(isLose)
    		{
    			g.setColor(new Color(0,250,0));
    			g.setFont(new Font("times", Font.BOLD, 30));
    			g.drawString("game over", 50, 200);
    		}
    		else
    		{
    			g.setColor(new Color(240, 240, 80));
    			g.fillOval(ballX, ballY, BALL_SIZE,BALL_SIZE);
    			g.setColor(new Color(80, 80, 200));
    			g.fillRect(racketX, RACKET_Y, RACKET_WIDTH, RACKET_HEIGHT);
    		}
    	}
    }
    public void init()
    {
    	//将画布的大小设置为窗口的大小并添加
    	tableArea.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HEIGHT));
    	f.add(tableArea);
    	//设置窗口关闭事件
    	class MyListener extends WindowAdapter
    	{
    		public void windowClosing(WindowEvent e)
    		{
    			System.out.println("关闭窗口");
    			System.exit(0);
    		}
    	}
    	f.addWindowListener(new MyListener());
    	//设置键盘事件 控制球拍
    	KeyAdapter keyprocessor = new KeyAdapter()
    	{
    		public void keyPressed(KeyEvent ke)
    		{
    			if(ke.getKeyCode() == KeyEvent.VK_LEFT)
    			{
    				if(racketX > 0)
    					racketX -= 10;
    			}
    			if(ke.getKeyCode() == KeyEvent.VK_RIGHT)
    			{
    				if(racketX < TABLE_WIDTH - RACKET_WIDTH)
    					racketX += 10;
    			}
    		}
		};
		//窗口画布同时添加设置好的键盘事件
		f.addKeyListener(keyprocessor);
		tableArea.addKeyListener(keyprocessor);
		//小球运动轨迹事件
		ActionListener taskPerformer = evt ->
		{
			if(ballX <= 0 || ballX >= TABLE_WIDTH - BALL_SIZE)
				xSpeed = - xSpeed;
			if(ballY >= RACKET_Y - BALL_SIZE && (ballX < racketX || ballX > racketX + RACKET_WIDTH))
			{
				timer.stop();
				isLose = true;
				tableArea.repaint();
			}
			else if(ballY <= 0 || (ballY >= RACKET_Y - BALL_SIZE && ballX >racketX && ballX <= racketX + RACKET_WIDTH))
				ySpeed = -ySpeed;
			ballY += ySpeed;
			ballX += xSpeed;
			tableArea.repaint();
			
		};
		//每0.1秒执行一次小球运动轨迹事件
		timer = new Timer(100, taskPerformer);
		timer.start();
		f.pack();
		f.setVisible(true);
    }
    public static void main(String[] args)
	{
		new Main().init();
	}
}

 

  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值