java 图形界面 AWT 简陋弹球游戏

import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;

public class Main
{
	//窗口中的所有组件
	private final int TABLE_HEIGHT = 400;
	private final int TABLE_WIDTH = 300;
	private final int RACKET_Y = 340;
	private final int RACKET_HEIGHT = 20;
	private final int RACKET_WIDTH = 60;
	private final int BALL_SIZE = 16;
	private Frame f = new Frame("tanqiu");
	//随机数  控制小球 球拍位置
    Random rand = new Random();
    //小球速度 位置 球拍位置 属性
    private int ySpeed = 10;
    private double xyRate = rand.nextDouble() - 0.5;
    private int xSpeed = (int)(ySpeed * xyRate * 2);
    private int ballX = rand.nextInt(200) + 20;
    private int ballY = rand.nextInt(10) + 20;
    private int racketX = rand.nextInt(200);
    private MyCanvas tableArea = new MyCanvas();
    //计时器
    Timer timer;
    //判断游戏是否结束
    private boolean isLose = false;
    //设置画布
    class MyCanvas extends Canvas
    {
    	//重写Canvas方法
    	public void paint(Graphics g)
    	{
    		/*
    		 如果游戏结束 
    		 	绘制结束图案
    		 如果没有结束
    		 	为画布绘制小球和球拍
    		 */
    		if(isLose)
    		{
    			g.setColor(new Color(0,250,0));
    			g.setFont(new Font("times", Font.BOLD, 30));
    			g.drawString("game over", 50, 200);
    		}
    		else
    		{
    			g.setColor(new Color(240, 240, 80));
    			g.fillOval(ballX, ballY, BALL_SIZE,BALL_SIZE);
    			g.setColor(new Color(80, 80, 200));
    			g.fillRect(racketX, RACKET_Y, RACKET_WIDTH, RACKET_HEIGHT);
    		}
    	}
    }
    public void init()
    {
    	//将画布的大小设置为窗口的大小并添加
    	tableArea.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HEIGHT));
    	f.add(tableArea);
    	//设置窗口关闭事件
    	class MyListener extends WindowAdapter
    	{
    		public void windowClosing(WindowEvent e)
    		{
    			System.out.println("关闭窗口");
    			System.exit(0);
    		}
    	}
    	f.addWindowListener(new MyListener());
    	//设置键盘事件 控制球拍
    	KeyAdapter keyprocessor = new KeyAdapter()
    	{
    		public void keyPressed(KeyEvent ke)
    		{
    			if(ke.getKeyCode() == KeyEvent.VK_LEFT)
    			{
    				if(racketX > 0)
    					racketX -= 10;
    			}
    			if(ke.getKeyCode() == KeyEvent.VK_RIGHT)
    			{
    				if(racketX < TABLE_WIDTH - RACKET_WIDTH)
    					racketX += 10;
    			}
    		}
		};
		//窗口画布同时添加设置好的键盘事件
		f.addKeyListener(keyprocessor);
		tableArea.addKeyListener(keyprocessor);
		//小球运动轨迹事件
		ActionListener taskPerformer = evt ->
		{
			if(ballX <= 0 || ballX >= TABLE_WIDTH - BALL_SIZE)
				xSpeed = - xSpeed;
			if(ballY >= RACKET_Y - BALL_SIZE && (ballX < racketX || ballX > racketX + RACKET_WIDTH))
			{
				timer.stop();
				isLose = true;
				tableArea.repaint();
			}
			else if(ballY <= 0 || (ballY >= RACKET_Y - BALL_SIZE && ballX >racketX && ballX <= racketX + RACKET_WIDTH))
				ySpeed = -ySpeed;
			ballY += ySpeed;
			ballX += xSpeed;
			tableArea.repaint();
			
		};
		//每0.1秒执行一次小球运动轨迹事件
		timer = new Timer(100, taskPerformer);
		timer.start();
		f.pack();
		f.setVisible(true);
    }
    public static void main(String[] args)
	{
		new Main().init();
	}
}

 

package org.crazyit.ball; import java.awt.Image; import java.io.File; import javax.imageio.ImageIO; import java.io.IOException; /** * 小球对象 * * @author yangenxiong yangenxiong2009@gmail.com * @author Kelvin Mak kelvin.mak125@gmail.com * @version 1.0 * <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a> * <br>Copyright (C), 2009-2010, yangenxiong * <br>This program is protected by copyright laws. */ public class Ball extends BallComponent { // 定义球的竖向速度 private int speedY = 10; // 定义弹球的横向速度 private int speedX = 8; // 定义是否在运动 private boolean started = false; // 定义是否结束运动 private boolean stop = false; /** * m 有参数构造器 * * @param panelWidth * int 画板宽度 * @param panelHeight * int 画板高度 * @param offset * int 位移 * @param path * String 图片路径 */ public Ball(int panelWidth, int panelHeight, int offset, String path) throws IOException { // 调用父构造器 super(panelWidth, panelHeight, path); // 设置y坐标 this.setY(panelHeight - super.getImage().getHeight(null) - offset); } /** * 设置横向速度 * * @param speed * int 速度 * @return void */ public void setSpeedX(int speed) { this.speedX = speed; } /** * 设置竖向速度 * * @param speed * int 速度 * @return void */ public void setSpeedY(int speed) { this.speedY = speed; } /** * 设置是否在运动 * * @param b * boolean * @return void */ public void setStarted(boolean b) { this.started = b; } /** * 设置是否结束运动 * * @param b * boolean * @return void */ public void setStop(boolean b) { this.stop = b; } /** * 返回横向速度 * * @return int 速度 */ public int getSpeedX() { return this.speedX; } /** * 返回竖向速度 * * @return int 速度 */ public int getSpeedY() { return this.speedY; } /** * 是否在运动 * * @return boolean 是否在运动 */ public boolean isStarted() { return this.started; } /** * 是否已经结束运动 * * @return boolean 是否已经结束运动 */ public boolean isStop() { return this.stop; } }
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