cocos2d-x 建立Layer的模板

在cocos2d-x中需要经常建立图层,下面是建立一个图层的模板。

包括触摸事件,帧的更新。

以及单独的函数创建Sprite之类的,还可以单独创建practice.

#ifndef VICTORIANRUSHHOURLAYER_H
#define VICTORIANRUSHHOURLAYER_H
#include "cocos2d.h"
USING_NS_CC;

class VictorianRushHourLayer : public Layer {
    enum {
        kBackground,
        kMiddleground,
        kForeground
    };

public:
    VictorianRushHourLayer();
    virtual ~VictorianRushHourLayer();
    virtual bool init();
    static Scene *createScene();
    CREATE_FUNC(VictorianRushHourLayer);

    virtual void update(float delta);

    virtual bool 	onTouchBegan (Touch *touch, Event *unused_event);

private:
    Size _screenSize = Director::getInstance()->getWinSize();
    SpriteBatchNode *_gameBatchNode;

    void createGameScene();
};

#endif // VICTORIANRUSHHOURLAYER_H

#include "VictorianRushHourLayer.h"
#include "cocos2d.h"
USING_NS_CC;

Scene *VictorianRushHourLayer::createScene()
{
    Scene *scene = new Scene();
    Layer *layer = VictorianRushHourLayer::create();
    scene->addChild(layer);
    return scene;
}

void VictorianRushHourLayer::update(float delta)
{

}

bool VictorianRushHourLayer::onTouchBegan(Touch *touch, Event *unused_event)
{
    return false;
}

void VictorianRushHourLayer::createGameScene()
{
    auto quickSprite = Sprite::create("blank.png");
    quickSprite->setTextureRect(Rect(0, 0, 100, 100));
    quickSprite->setColor(Color3B(255, 255, 255));

    quickSprite->setPosition(Vec2(_screenSize.width * 0.5, _screenSize.height * 0.5));

    _gameBatchNode = SpriteBatchNode::create("blank.png", 200);
    this->addChild(_gameBatchNode, kMiddleground);
    _gameBatchNode->addChild(quickSprite);
}

bool VictorianRushHourLayer::init()
{
    if (!Layer::init()) return false;

    createGameScene();

    auto listener = EventListenerTouchOneByOne::create();
    listener->onTouchBegan = CC_CALLBACK_2(VictorianRushHourLayer::onTouchBegan, this);
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);

    this->schedule(schedule_selector(VictorianRushHourLayer::update));

    return true;
}

VictorianRushHourLayer::~VictorianRushHourLayer()
{

}

VictorianRushHourLayer::VictorianRushHourLayer()
{

}


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