主要结合opengl学习3d的中的数学知识,以后主要精力都集中在底层。
第三章 矩阵
3.1 Matrix Properices
转置矩阵
The transpose of an n × m matrix M, which we denote by M T , is an m × n matrix for which the ( i , j ) entry is equal to M ji (i.e., M ij T = M ji ).
3.2 Linear Systems
线性方程的计算,转换的最终样式。
Finding solutions to a system of linear equations can be achieved by performing elementary row operations on the matrix formed by concatenating the coefficient mattix and the constant vector.
3.3 Matrix Inverses
倒置矩阵的计算
An n * n matrix M is invertile if there exists a matrix, which we denote by M-1, such that M M-1 = I. The matrix m-1 is called the inverse of M.
3.4 Determinants